Hired to
investigate strange necrotic energies escaping a forgotten jail from an older
age, the party found themselves under the town of Thunder’s Point again. The
group consisted of a half orc barbarian, goliath wizard, turtle man cleric of the
grave, the satyr bard, lizard folk druid, catfolk ranger, lizard folk
swashbuckler, catfolk blood hunter, centaur barbarian, and bird folk ranger.
They entered a thirty-foot square chamber with plaster walls over hewn stone,
and as the last member passed the threshold the entrance disappeared, and a
faint miasma of green mist hung around the party’s ankles. They fumbled around
in the dark for a bit until the wizard remembered his light spell. The turtle
man found a space where the wall seemed to be flimsy and pushed his way through,
revealing a hallway further into the darkness. The group moved forward, leaving
the ranged characters behind. The centaur pushed ahead and found a large sized
ogre skeleton hunched in the corner so she poked it, causing it to attempt to
bite her neck. It missed and brushed past her neck clacking sweet nothings
harmlessly. The group murdered it before it could act again. The walls started
cracking and four more skeletons pushed through the walls and attacked the party
from all angles. The skeletons hit hard but were put down rather easily. The party
ventured forth, finding the hallway went on for hundred of feet and there were
cells covered over by plaster. The mist was thicker here, and the party kept
checking to make sure it was not gas, noting more of a chlorine or ammonia spell.
They broke into a few of the cells and stole bones noticing that this place was
strange, the prison area was just walled up after the inmates died. They
eventually found a giant door with green mist curling out from underneath it. Doing
the rational thing, the centaur barbarian threw the half orc barbarian at the
door, bursting it open. Mist poured out of the faintly lit room, the party
could see it originated from two large basins on the far end and there was a ghostly
robed troll floating above them. The party instinctively attacked him and he
summoned four glowing skulls to assist in the battle. The group tied to take
out the troll witch and found the skulls interposing themselves to block the
party. The skulls themselves kept biting people which not only damaged them but
caused the victims to feel weaker. The cleric in the group used dispel magic on
one of them and knocked it out of the air, killing it. the wizards used
lighting and fire to attack and were able to cause quite the bit of damage. The
troll, seeing the party was still in the entryway had teleported behind them
and attacked a few times and noticed they were clumped. He used an ability that
allowed him to ghost in a line, dealing damage to everyone he touched, which
was half the party. The characters that made their saving throws took fifteen damage,
those who failed took the fifteen and also had their hit point maximum lowered
by fifteen points too. Enraged the party destroyed the troll, made sure the
cisterns of mist were either broken or rendered non-working and made their way
back to the surface to the reward of some new magic items.
Sunday, September 30, 2018
Untamed Wilds Session 11!!
In their
wanderings the party found a firbolg barbarian that did not say much as well as
their paladin satyr and catfolk warlock waiting for them back in the sword in
the king room. The eleven of them tried to wrap their head around the mystery
and the paladin decided to try to bend the sword with his shield. He took some
necrotic damage and the human wizard got an idea. He cast levitate on the sword
and it rose out of the king’s chest and disappeared. There was a disembodied
maniacal chuckling and the group chose to leave the castle. They wandered the castle
plateau until they saw torches in the distance and could hear large groups of
frog men croaking. They were searching the city for the intruders and the party
too evasive actions. The group made their way down to a lower level via magic,
ropes, and sick monk tricks, making their way past a few of the roving bands of
frog guards and lion sized frog monsters. They made it to a crossroads and
figured they could set up an ambush to take out a few of the guards. they saw
large sized frog men with two heads each looking over the tops of some of the
buildings as well as a few smaller frogs in regal garb or armor. The ambush
worked well, they started a few of the buildings on fire and engaged the
monsters viciously. By the end a few buildings had been knocked down and a few smaller
fires had grown into a respectable blaze. The giant two headed frog men took an
overabundance of effort to take down but succumbed to the military strike force
of a party. Once satisfied the party made their way further into the city, knowing
the fires would lure the frogs away from themselves. They made their way to the
next ledge leading to the lower part of the city and used the same strategy as
last time, repelling with ropes, magic, and sass. They found the last portion
of the city sunken under the waves and out in the deeper waters could see a
large wooden platform between a few of the long-broken towers with a gathering of
both normal and large sized frog men preforming some sort of ritual. They made
their way closer on some stolen boats, splitting into three groups, one was the
stealth boat, the other two made too much noise. The stealth boat also featured
most of the ranged characters with height stealth, so to the casual observer it
would appear to be just an errant boat in the water. They sailed over, saw a
cultist frog man person in the midst of driving a dagger at a bound figure, and
let loose with arrows. The cultist pretty much exploded, gore soaking his
fellow croakers and his lifeless body falling onto the platform. The rest of
the frogs started running around readying weapons and one of the large sized frogs
cradled its fallen friend in its arms. The hasted monk ran past the crowd of panicked
frogs, grabbed the sacrificial victim, and jumped into the stealth boat. They realized
the victim was the archaeologist they were hired by and started to undo his
bindings. Within the chaos the other boats snuck up and the fight was joined by
everyone. Fire and lightning rained down upon the frogs and the lizard
swashbuckler felt something pass him in the water, so also came up top to fight.
The fight was quick except for two stronger frog men with skills in sward and
spell, but their resistance was fruitless, they succumbed to death. The party
gathered around the archaeologist and he cast a teleportation circle to return
them to the surface.
Sunday, September 9, 2018
Untamed Wilds Session 10!
After their
reward they were hired by an older archaeologist studying a series of caverns
within the Thunder’s Point area. They were joined by two new friends, a human monk and an elderly human wizard. In total, the party
numbered eight, the ranger crow, blood hunter cat folk, barbarian centaur, dragonborn
fighter, human wizard, human monk, lizard swashbuckler, and the wizard goliath.
As they traveled into the deep they found an area that was not stable and the
entire tunnel gave way, sending the party into the dark. As they fell they heard
the archeologist enact a spell of feather falling, saving the party and his
fate is unknown. The group settled about their landing area, finding themselves
on a high precipice overlooking a collapsed city enshrouded in darkness. In
front of them was a large castle with stone doors untouched by time and
blocking it from closing were two humanoid frog man skeletons that looked destroyed
by a large lion skeleton. While the party sat around thinking of their escape
they could hear croaking in the distance. The crow ranger sat and used his
super keen senses to detect that monstrous creatures were approaching and
quickly from the lower broken levels of the city. The ranger, blood hunter, and
swashbuckler prepared themselves for combat, the barbarian positioned herself
to be in the doorway, while the monk and wizards looked around inside the large
castle front hall. Their investigation found the door could be barred from the
inside, there was artwork depicting the heroic cat folk from the old age
defeating their enemies with both magic and sword. There was a large fire pit
that had some latent magic to it and a throne with even more magic. The goliath
found a secret door in the back of the chamber and was having difficulties making
it open. At this point the outer guard noticed eyes in the darkness ascending a
makeshift wood and bone latticework scaffolding. The party delayed until they
had more information, watching as dark figures moved within the shadows while
large croaking things climbed the wall of the precipice. Eventually three small
heads poked up over the edge, the middle head stood a bit and launched a
fireball at the mass of party members attempting to hide in the shadows, and
moments after the blast large frog monsters the size of lions leaps up onto the
landing, biting out at anything close to themselves. The party made quick work
of the first group, the wizards took a break from their research to drop a few
spells into the fray. More of the man sized from men came up the scaffolds and
were dealt with quickly. Fire balls and other more cautious spells were cast in
the defense of the party and the monk worked her flurries to quickly take out
the bigger threats. The centaur looked down again and saw even more frog men
climbing. She did the reasonable thing and used her sword as a lever and tipped
the scaffold over. Bone, wood, and airborne frog men crashed down heavily against
the lower level and croaks could be heard slowly fading. The party took
this moment to enter the castle as a group and bar the door with bits of broken
skeletons. The human wizard took a closer look at the throne in the rear of the
structure and found the enchantments would shock anyone unless they were descended
from the royal line of cat folk. He bid the blood hunter sit in the seat and
there was no magical discharge other then the firepit starting up very subtly. The
group looked in the unlocked and now visible door finding boring rooms looted of all
their worth and rotten food. The goliath wizard had the swashbuckler help him
with the secret door and together they found their way through, the rest of the
group followed as they could. They found the still supplied rooms the guards and
servants would live in as well s a weapons depository and quite a few rooms
with both spell books and weapons, leading them to think the previous people
studied both the sword and tome. They also found a metal door with a feline
face embossed on it and kept failing to open it. the elderly human wizard asked
the cat folk to put his hand on the door and stabbed him in it, sending blood
on the door and causing it to slide aside revealing a chamber with a fancy bed,
curtains and tapestries of ancient scenes and peoples. On the bed they found
what appeared from the art they had seen the king, in his resplendent robes and
garb he looked as if he was still alive, except for the black blade of star and
shadow piercing his chest. The wizards again attempted to identify the sword
and found no success and a few of the party tried to grab it. They quickly
found the sword to either be protected or cursed, it damaged anyone that
touched it, causing them to waste away painfully. The centaur attempted to grapple
it out of the king and found it unmovable. The swashbuckler attempted to cut it
out and met with similar disaster. While they attempted to kill themselves, the
monk looked at the back wall and disappeared from view, she had located a
secret tunnel that lead behind the scenes. She went left first, eventually finding
a locked gate with no visible key. The human wizard attempted to follow and eventually
half the group was standing in the narrow hall and the other standing in the
bedchamber. The old wizard snuck right down the hall and found a tower with mages
implements as well as a large tome, that was locked. The swashbuckler came in
and opened it with his thieves’ tools and they learned a bit about the culture,
and connected the sword may have belonged to the ancient villain the old heroes
had fought. The wizard took the book and the swashbuckler tied to take the
skull of a dead bird. The wizard told him to put it back but the swashbuckler
told him no, it was his. A shirt spat and argument blossomed, the wizard ending
it by using charm person on the swashbuckler and it worked. He told the lizard
to put the skull back so the swashbuckler just tossed it back over his
shoulder. As the skull broke the lights faded, shadows took over the room and coalesced
into a vulture demon, which attacked the party without mercy. The blood hunter
and the ranger were the only ones not involved. Still, the six party members within
the chamber made quick work of the denizen of the darker worlds, finding only
dust in its wake and the skull nowhere to be found.
Map made in Inkarnate
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