With the
antidote in hand the party healed everyone on their ship from the affliction of
“Turned to Deer” and heard an odd sound, they looked overboard and found a
small boat with a sleeping dwarf in it. When he woke up pulled out a rusty
knife and jokingly threatened to take over the ship. They brought him aboard
and fed him while he introduced himself to the party and the other people on
the boat. He was a dwarf from the north island that had become separated from
his fellow travelers. The lizard folk worked together to set up a wall of
fishbones to replace the wall that was missing from the back of the boat where
the captain’s quarters used to be, the wall was only a few feet high. They set
sail on the trail of Jazina and her pirates and consulted their map again, the
bard taking a bit of time to identify the map finding it was not only ancient
but elven made and had a secret phrase that would unlock its hidden bounty. He
spoke the elvish word for “reveal” and two islands showed up as well as an odd
rock formation they would have to pass to get to Jazina and her flag ship, the
Drakes Fortune. They sailed through the afternoon and came within sight of the
first island, which as they got closer they observed abandoned boats. A few were newer, but most of them looked beaten and worn down by the
sea and time. They gave it some distance and as night fell they saw fire in the
center of the island and could hear some sort of revel taking place. The night
air was filled with the smells of a delicious feast and the sounds of a good
time, but the party stayed away from it. During the night they had a few
visitors, a greeting was heard from the water and the druid lizard folk saw a
small kobold on a boat that was set up like a general store. He offered the
party wares for gold and trade. The group was split into two groups, one side wanted
to murder him and take everything he had, the other side wanted to trade and
would attempt to stop the other group if stupidity overtook them. They traded
away their magic speaking golden monkey skulls for a spyglass, the other
spyglass was in the captain’s quarters that sank to the deep. They bought some
lumber, chains, potions, healers kits, and a potentially cursed yo-yo. He bid
them ado and rowed off into the night after telling them the first island had
food that was so good you never wanted to leave and the other island had shepherds
that would sell you sheep if you had things to trade. The next watch saw a few
whales off in the distance coming up for air and the following watch felt
something rock their boat. With their torches they noticed a column of green
scales that lead to the face of a sea serpent flickering in the light. The
serpent asked in a booming voice for Jazina to show herself, which woke the
entire boat sending the party scurrying. Diplomacy mixed with selective
phrasing was attempted by the bard and monk leading to a quick and to the point
discussion. The swashbuckler tried to hide his Jazina hats he had taken as
spoils of battle. He looked into the water and saw another serpent head rising
up. The heads both started sniffing the boat and eventually found the hats. The
party found out the beast was an enemy of the creature that Jazina employed to
destroy her enemies, the dreaded kraken. The party informed it where her ship
was and they were not her friends. It left them a scale to throw into the water
when they were close to her ship to bring him into the fray. Left confused, the
party went back to sleep and finished off their watches. In the morning they
sailed further past the second island, a hilly rock with herds of sheep milling
about. They decided again to stay off and away from the island for fear of
another deer incident. After a few more hours of sailing and some minor reef
navigation they drew close to an odd bit of water full of broken ships,
floating bodies, and in the distance large columns of stone jutting up from the
ocean known as the Titan’s Ribcage. With their spyglass the ranger and blood
hunter noticed odd forms flying around the ribs, recognizing them as more
stitched together dragon creatures and they were eating something. With their
combined effort in the crow’s nest and the centaur navigator they started
making for the ribs, knowing from their map there was only one safe way through
without wrecking the ship and ending up like the rest of the flotsam. As they
started their progress they were almost caught off guard by one of the dragon
creatures dive booming the deck. The bard knocked it out of the sky and into
the water with a spell of laughter and it was struck by the boat as it
continued moving forward. The centaur tied off the wheel and started her charge
toward the front of the ship where all the action was taking place, the
quickling guarding the wheel from danger if need be. The other two dragons
hovered above the deck and blasted people with their chilling breath, the party
all rushing up to deal with their foes. the minotaur had been ordered to attack
anything they could with the ballista on the sides of the ship but were unable
to bring anything to bear quick enough to deal with the dragons, some drawing
smaller crossbows to shoot at the winged threats. The new dwarf friend called
down a few pillars of radiant light to vex the scaled beasts and the monk was
quick to land quite a few punishing blows against it, knocking it prone again.
The first dragon eventually fell to the centaurs assault as well as electrical
vengeance. The second dragon realized people were shooting at it and attacked
the crow’s nest mercilessly with both chilling breath and tooth and nail. The
blood hunter fell first, just to the floor of the crow’s nest and not out of
it. The cleric threw a small ranged healing spell to him, hoping to keep him
around for a bit longer. The ranger stabbed at the beast also taking a few hits
too and eventually fled, almost succumbing to the pain. The third dragon had
gone after the minotaur manning the ballista and was quickly punched in the
back by repeat attacks of the monk and the dwarf cleric. The centaur had a few
good hits as well and the beast fell. The monk, seeing his friends in the
crow’s nest were in trouble, ran up to help them. The bard threw around a few
spells to harry the minds of the dragons and enabled his allies to last longer
in the combat as well as limited mobility bonuses, the druid threw fire at the
dragons, attempting to burn them away, and while it was difficult to throw the
flame the ship did not catch fire. The minotaur attempted to detach a few of
the ballista to shoot at the dragons on deck and missed terribly. The
swashbuckler had little luck with his bow. The crow’s nest was a mess, the
ranger had fled and the blood hunter climbed away from the beast while it was
preoccupied with the fleeing ranger, eventually the monk was able to bludgeon
the life out of the dragon and it fell to the deck in a heap of broken bone and
gristle. The party gathered their wits and continued piloting their ship before
it continued its crash course with the ribs and were able to safely make their
way within sight of the Drake’s Fortune, stationary on the sea on the horizon.
The party has now made it to 5th level.
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