Spoilers for Out of the Abyss Adventure
The party
continued further into the tunnels and ran into two new companions, Syre the
snake folk bard and Thelrun the Tortle abjuration wizard. They had been hired
to accompany a merchant and became separated from their charge on the Silken
Path, a giant cavern full of webs acting as a highway through the underdark.
Their path behind them became treacherous, blocked by rocks and debris, and
they joined with the group for safety in numbers.
Mild introductions
were made and the group followed their guide, Keg, as he retraced the steps he
had taken many times before. They eventually found the tunnel he normally took
collapsed and ruined, but another path existed on the right. They continued,
eventually finding a chamber with odd statues with minor transmutation magic
emanating from within as well as faint tendrils that led deeper into the
chamber. A voice called out asking their intentions and demanding tribute, the
party thought about leaving an absent companion or two for the voice, which
revealed herself to be a medusa with control over her statues, which also
attacked. Syre used bane on the statues, causing them to be a minor nuisance.
The medusa launched poison arrows into Godric, her closest foe and her
proximity caused her foes to have to resist her stone gaze. Xanaphia, Orion,
and Godric dealt with it the most until Syre caused the medusa to flee with dissonant
whispers. The medusa eventually attempted to flee, jumping back into her tent
and Xanaphia blew the tent up with a thunder wave, finding it empty. The medusa
had pulled herself into a secret tunnel and the party made quick work in
foiling her escape. Once dead they removed the medusa’s head for a trophy,
finding her paralyzing ability only worked while alive in this case. Her
statues also stopped moving once she died.
Healing up
a bit first they continued on their way eventually finding themselves on the
Silken Path, finding their feet sticking just enough to be annoying while they
walked the webs. They ran into two goblins who seemed to know their way around
and told them not to mess with the ettercaps, strange spider people that lived
in the webs. They could see these creatures approaching so they used rope and
magic to get onto another strand of webs and evade any pursuit. They continued
on, finding signs that pointed in the direction of Blingdenstone and showed
Keg, the kobold how to foil trackers, by turning the signs to point the wrong
way. The next signpost they got to Keg grabbed and tossed into the abyss below
them. His larceny stoked he wondered if the webs could burn as well and the
party talked him down from madness. While traveling they also noticed whale
sized spiders just within view spinning strands of the web super structure and
quietly passed unnoticed. Eventually five drow descended from above and stopped
the party, informing them they had magically received word a group of escapees from
a drow outpost had been causing trouble and matched the description of the
party. They bluffed their way into friendship with the drow, Thelrun having
cast see invisibility and noticing a large eye patched cat person with an
oversized crossbow with the drow but levitating about ten feet off the web and
up in the air. As a group they made it to one of the crossways and could feel
the web bouncing under them, the drow cut the strand, watching as a charging
troll fell into the abyss.
The group
parted ways with the drow and eventually found the other end of the giant web
chamber that Keg knew was close to their goal. They cut one of the strands
behind them. A little way into the new tunnel they entered what seemed to be a
crypt, Keg showing the party a secret chamber where they and their numerous
allies could rest for the night. While they slept horrible murmuring filled the
air, strange unknown voices echoed and terrible dreams and visions were had by
a large part of the party. They all awoke covered in sweat and heard something
huge moving through the tunnel, smaller creatures screaming, and eventually
something plummet in the distance. They opened the secret wall to find about
six or seven dead drow splashed over sixty feet of tunnels, different drow then
they had seen before.
They
followed the path of carnage back to a large iron door, it seemed since the
last time Keg had been this way something had carved out a small fortress
within the underdark. Past the iron door they found a gore splattered room with
a summoning circle, dead drow, and one dead dark dwarf, his body on the floor,
his head within the circle. Huge bloody and burned foot prints lead out the
tunnel the way they came. They found there was a dwarf clan, the Gold Shields,
that tried to make this an outpost for their city but it seemed something went
wrong in their dealings. The party started turning the place over and found out
a little about the clans and the fort, confirming everything they already knew.
They grabbed odd building supplies from the court yard and a spiked chain from
the torture room they found. As they made their way out of the keep we ended
for the night, the party has now reached level five.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.