Dinak the drow gloomstalker ranger, Buttercup
the tiefling swashbuckler bard, Orion the tiefling way of the long death monk,
Xanaphia the human wild mage, Thelrum the tortle abjuration wizard, Syre the
Yuan-ti whisper bard, Godric the half elf hexblade bard, and Drifting Cloud the
tabaxi grave cleric of Anubis made their way to Longsaddle. It was an
uneventful journey to the town, and a few well-placed history and arcana checks
got them some background history for both the Harpells and Longsaddle itself.
They landed their airship near the town and debated on taking their skeletal
horses with them.
They ended up walking into town seeing all
sorts of normal townsfolk running all sorts of general goods and butcher shops.
They gave the party quizzical looks, the group does contain a few different
animal people and two tieflings, while they were looking around a non-descript
man in bland wizard robes approached them and asked if they were new around
town. They told them they needed information about demons, magical locations,
and magic and he told them he better take them to the headmistress. They walked
and talked with him and loud booms could be heard in the distance. They found
the Ivy Manor, a building that looked slightly like a large boot covered in
greenery. Their guide was pointing out different sights and before the party
knew it they were inside the mansion. They saw two golems walking with a large
metallic beam of some kind and their guide realized the golems were going the
wrong way and crashing could be heard from that direction. He pointed the party
to follow the green lights up the circular stairs to the headmistresses meeting
chambers, and he ran off after the golems.
Drifting Cloud was filled with cat folk ancestry
random zoomy lust, like a cat at two in the morning attempting to break the
sound barrier, and sprinted up the stairs at full speed, leaving his brethren
behind. The rest of the party followed, just not as quickly. They found
themselves within a large room with a large wooden double door on the far wall
and chairs lining the other walls along with six suits of armor. The large
doors were closed and Godric knocked on them. A small note came out from under
the door, with the words “I will be right out, just finishing up with something
here”. He wrote “ok” and sent it back under the door. The doors opened a few
moments later and Danica Harpell, the current head mistress and leader of the
Ivy Mansion.
She bade them sit, and summoned a large war
table with the realms carved into its surface. The party sat with her and
discussed what brought them to her in this time of troubles, from the excursion
to the Underdark, the rise of the demons, the appearance of Demogorgon, the
mushroom wedding taking place soon, the return to the surface, Daddy Fate, and
their patron the Companion (nicknamed Beelzeboss, who had told them not to tell
anyone about his involvement), and their quest to fix the fallen Mystra
temples. Danica gave them advice and a history lesson about the desert they
were traveling to first. She pointed out on her map where the High Ice, the
Plain of Standing Stones, and the Anauroch desert all met, that was the
location of their first temple. She also told them about the fall of Netheril
and mentioned Mystra and the flying cities. Xanaphia asked Danica if she knew
her grandmother, also named Xanaphia, Danica offered to search her records and
see what she could come up with for her.
The group asked for more help and asked why
the Ivy Mansion was not launching into attacks against the demons. Danica
explained that while they were practitioners of the arcane, many demons were
resistant to some magics, also most of the people living in the town are
without magic and many of the people in the mansion are just learning to use
spells. More of the skilled mages are already out working on other world
threatening disasters and would be unable to help until their problems were
solved. She was able to give them three barrels of ever flowing water for their
airship. They thanked her and with their information and a location, headed
back to their airship. Within moments of getting aboard they could tell
something was wrong.
The aforementioned water barrels were there,
but something else was as well. Thelrum cast see invisibility and could see a
small child, maybe two-foot-tall, quietly making his way across the deck of the
ship. Thelrum demanded the child empty his pockets. The child, scared because
someone could see him while he was invisible, emptied everything out onto the
deck of the ship. Small books, a wand, some trail rations, about three gold
worth of assorted coins, and some minor spell components. He also has a small
animal on him, which he dismissed. Ralph, the halfling child, explained the
magic mansion was boring but still dangerous and did not want to stay there any
longer, so when he saw a flying ship he decided to climb aboard and see who
owned it. Drifting Cloud cast zone of truth and had his khopesh at the ready as
the party grilled Ralph for more information. Eventually the group “adopted” Ralph,
giving him the job of cleaning the ship and watching out for bad guys. Thelrum
took him under his wing and taught him a few spells. Ralph learned unseen
servant, making his chores that much easier.
A few uneventful days later they made it to
the border of the Anauroch desert and a few miles further found the High Ice.
While traveling south along the edge they found a half buried blue dragon of
immense size. They landed the ship and started bashing the teeth out of the
jaws. Drifting Cloud wanted claws, so he started digging into the sand. It was
slow going but he found a bisected skeleton that looked like it had died
fighting the dragon. They took the skeleton’s mithril spear and quite a few
teeth back to the ship.
They followed the High Ice south east and
eventually came to where the three edges met. There was a large strange
mountain structure with a large crack on the side of it. They left Ralph with
the ship, telling him to turn invisible if anyone got on the ship that he did
not recognize, if all else failed use feather fall and jump off the ship. They
also used the largest tooth as an anchor, which was pretty cool. They entered
the crack and after a few minutes walking. Guided by Thelrum’s light they
noticed the walls had strange pictographs and glyphs. They noticed the sand was
collected strangely in the corners of the room and realized the entire
structure was upside-down. They investigated the wall art and saw wizards
fighting strange billowing windsock shaped monsters. They continued down the
central hall and found another sandy room with a door to the north, south, and
east, each corner had a blue light ball floating. They listened carefully at the stone doors
and could hear muffled movement on the other side. They arcane locked and
alarmed the north and south and readied themselves at the southern door. They
checked for traps, finding none and opened the door. Within they could see a
broken guardroom, a large desk broken and again upside down, broken shelves,
rotten clothing, weapons, two cloaked figures with oversized masks on their
faces and red pinpoints in their eyes.
The two creatures rushed the party, wasted
bodies covered in scraggly robes. Godric was engaged by one, it reached out and
touched him, stunning him. The other creature ran up, its mask opening up into
a giant maw, and engulfed Godric’s head, shoulders, and a bit of his chest and
bit down. Godric’s allies attacked the creatures, driving them back and
stabilizing the now bleeding out Godric. Orion and Buttercup stabbed and punched
the creatures, Xanaphia used her elemental spells, Thelrum engulfed the
creatures in elemental breath attacks, Syre used dissonant whispers on them,
Drifing Cloud battered them with divine magic, and once back up Godric used his
booming blade against the creatures. They
ended up driving the monsters back into the chamber they were hiding in and
eventually defeating them. On further investigation they found this room was once
a guard room and these creatures were some form of undead fiends, what appeared
to be a mask was actually the face of the creature.
The party regrouped, healed their Godric a
bit, and then opened the north door. Now knowing what these creatures were capable
of the party was better prepared and quickly dispatched the two hiding in that
room as well. They opened the east door and did not see anything moving in the
chamber, there was just the eighty-foot-wide room about forty feet across and
with a large broken dining table almost the length of the room broken on the floor
and piles of rotted chairs. More blue lights sat in the corners and they can
see a few doors leading out of the room. They locked the door with magic and
are now making preparations to invade further in next session.
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