Our next session began with the
party weighing their options. They had rested for a few hours and discussed
many courses of actions. Quiggles, Balziros, Gorg, Nonne, Longshot, and Terror
stood just outside the enemy base and decided to head back to the surface and
get help. They backed their way out of the tunnel and found the way behind them
had flooded, the tide had come in. Through their various means they traversed
the waterways back the way they came. They found the chasm Bob had climbed up
and set about making their way back towards the surface. As they met up with
Bob again, they asked him about the chamber across the chasm, he told them he
had not gone across but it seemed spooky and only was used by the One Who Walks
in Shadows. Needing no more facts the group chose to make their way across the
chasm to the spooky place, forgetting everything about heading to the surface. They told Bob to watch over their revolution for them and crossed the gap.
They walked web coated tunnels,
finding strange almost fiberoptic webbing intermingled with the normal giant spider
webs. They came to a large chamber with a tunnel leading out on the other side.
The entire chamber was webbing and, on the ceiling, they could see what
appeared to be a cocoon or a hut of some sort. Strange piles of web covered
bones had the thicker webbing leading up to the ceiling web cluster. The group
debated setting the whole place on fire and the ramifications of cavern oxygen
levels with that much flame. During the discussion Nonne threw a rope tied spear
into the web structure and yanked it down. The group froze as the structure
shattered and a blood red fiendish choldrith screamed at them. Combat was had, the
creature seemed to have some elemental resistances and was able to distract the
party for a few rounds before succumbing to their multiple attacks and spells.
they searched the wreckage and found surface coins.
They continued for a few hours down
the path and eventually made it to a dwarven mining site with four skeletal duergar
dwarves. Balziros used turn undead and the skeletons fled deeper into the mine.
The group followed at a normal pace after them and eventually found an entire
dwarven duergar city that had been flooded. They could see traces of the
filament webbing across the city, even on the ceiling. The buildings were still
mostly intact, many were stone with dark gold embellishments. The noticed the
water in the streets was only about knee deep and there were skeletons under
the water. Under closer investigations they noticed the skeletons had a hole in
the top of their skulls, as if something either broke out of the skull, or
something else pierced through it.
They made their way to the largest
building they could find, which turned out to be the town center. The building itself
was about forty feet tall in a fifty-foot-tall cavern. They walked up the front
stairs, forced the doors open, and walked through the wreckage. Broken shelves,
moldy tomes, broken bits of masonry, were moved aside so the party could pass
through. Eventually they found a central hall or throne room. Seated on an
ancient throne was a skeletal dwarf. The group entered the chamber and went to
check on the corpse. They watched as it rose from the throne like a marionette.
The group looked up to see a large spider with a human torso coming out. The fight
with the drider began.
They quickly severed the strands
supporting the dwarf king corpse and got into position, the drider was on the
ceiling and would be an issue. The group had accidentally lined up, half of
them were in lightning bolt formation. The Drider dropped down, blasted them,
and climbed back up the wall while readying a longbow. Two large spiders also
came down into the chamber to vex the party… but did not last long. The group
launched spells and arrows at the drider and he returned fire. Terror launching
elemental blasts, Longshot casting hunter’s mark and shooting at the beast, Gorg
and Nonne making short work of the other spiders, Quiggles blasted away, and
Balziros hurt the drider with Toll the dead. The drider grew tired of the fray
and fled out a hole in the ceiling. Nonne scrambled up after him and saw the
drider was climbing on the ceiling and was already making great speed. Nonne
grabbed one of the filaments on the ceiling and yanked on it.
The filament
sprang like a guitar string, knocking the drider by chance. The drider fell
from the ceiling and through a building. Nonne cut the filament and swung down,
letting go to fall onto the drider, impaling it with his great sword. The group
followed on the ground and could see the damage to the building. It turned out
to be a flooded bakery and moldy flour surged into the air around the building.
As a group they laid into the drider and finally Terror let loose magic missiles
that ended the threat. The group collected themselves and started looting the
shop and drider. They found a magical folding boat, a ring of protection, and a
potion of mind reading. They holed up in the ruins of the bakery and we ended
there for the night.
We now hit the point where our
store we played at was forced to adjust its hours with the virus and hopefully
in the future we will be able to play again. It has been an honor to game with
the kind folk that chose to play at my table for the last four years over these
four campaigns. For a few of them I was their first dungeon master and I am
always happy to introduce people to this amazing hobby.
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