Friday, July 9, 2021
Saturday, June 26, 2021
Adventurer's Campsite from Monster Menagerie 2
Today I want to talk a little bit about one of my favorite case incentives for Dungeons and Dragons Icon of the Realms miniatures, the Adventurer’s Campsite. This fully painted campsite was a part of Monster Menagerie 2, which came out in January of 2017 as the sixth set of 5th edition Dungeons and Dragons miniature lines. What once were called case incentives are now known as premium figures, removing the need to buy an entire case to get the privilege to buy an expensive miniature. They also released most of this set as a Nolzur's Marvelous Unpainted Minis: W4 Adventurer's Campsite but it did not come with the same exact parts, causing some confusion.
For me the biggest asset was Ezmerelda’s
Wagon, most of my parties acquire a wagon early on in their adventures and finally
having a model for it was rather awesome. The set also comes with all the
things you would want for setting up a camp encounter for you party. Two small
camp fires, two kegs, three treasure chests, two sack piles, three bedrolls,
two horses, two weapon racks, three back packs, two bags of holding, two spell
books and spell scrolls, and a cooking pot all came with the wagon.
A great way of using this set is having
your party set up their camp site by placing the different things on the battle
map and place where their characters are sitting for watch. This can help
players visualize the scene even if there is not a combat. It works in a
similar way as setting the miniatures out in marching order so everyone will have
an idea of where they are standing when a trap goes off or they are ambushed. You
can even use the models from this set to place around your dungeons or caverns
if the party finds abandoned camp sites from other adventurers who had to leave
in a hurry. I have used the chests and kegs to help fill out a few of my tavern
scenes as well.
Original box with components |
Monday, June 7, 2021
Some books I like that changed my life in subtle ways
Lightning Thief, by Rick Riordan. Lightning Thief is about a young boy, Percy Jackson. He has difficulty in school with reading and attention spans, but as it turns out, his brain is hardwired for both ancient Greek and combat. He is the son of one of the Greek gods, and quickly in the series you figure out which. In book one we find out someone has stolen the lightning bolt of Zeus, his master bolt, and he will go to war with the entire world if it is not returned. Percy and his friends Annabeth, a daughter of Athena, and Grover, a satyr protector of demigods, must travel across the land trying to find the bolt and clues on how to save their friends. The first set of books are the Percy Jackson and the Olympian series: Lightning Thief, Sea of Monsters, Titans Curse, Battle of the Labyrinth, and the Last Olympian follow Percy and his friends in their quest to prevent the end of the gods and mortals. These five books were amazing on their own, and Rick Riordan decided to write more expanding on myth. The Heroes of Olympus series features characters that survived the first series as well as a whole new camp of demigods, hidden away from the Greek camp. It seems there is a Roman camp on the other side of the united states that had no idea of the Greek camp. In this arc we meet Jason, a boy with no memory of where he came from but knows all the Roman names of the gods. He ends up in camp Half-blood with Piper, a girl he might be dating, and Leo, a young man who can build things and can control fire. They find out there is a prophecy that will need seven heroes to save the day. The second book starts with this strange boy named Percy, stricken with a loss of memory that only knows one thing, a girl named Annabeth is probably pissed. He ends up at the Roman camp and receives a similar prophecy. The Heroes of Olympus series is as follows: Lost Hero, Son of Neptune, Mark of Athena, House of Hades, and The Blood of Olympus. There were parts in these books that have destroyed me. He is continuing the Greek and Roman stories now with the Trials of Apollo, the Hidden Oracle, the Dark Prophecy, the Burning Maze, and Tyrants’ Tomb. Apollo has been struck down from the heavens for something that happened in the Blood of Olympus and now is a mortal teenager, Lester Papadopoulos, now forced to gain his divinity back by freeing the oracles that have been hidden away from the world by an evil organization bent on domination.
He has also written a series about the Norse gods called Magnus Chase and the Gods of Asgard: The Sword of Summer, the Hammer of Thor, and the Ship of the Dead which all feature a young boy named Magnus trying to stop Ragnarok with the help of a mute elf, a fashion sensible dwarf, and a young Muslim American girl that wants to be a pilot that also happens to be a Valkyrie, we also meet Sam, a kid that is gender fluid, Sam rocks. He also wrote the Kane Chronicles: The Red Pyramid, Throne of Fire, and the Serpent’s Shadow. Carter and Sadie are forced to save the world with the help of Egyptian gods that must possess human hosts to interact with the world. These all are fun series for getting young adults into mythology, some of the myths are edited for content reasons but still live up to the amazingness that is mythology. Rick Riordan has also been working on getting more children of all ethnic backgrounds and sexual orientations in his books. Inclusion is important for these young readers. These books are about accepting who you are and what you came from as well as making your own story. Looking back at the world mythologies, the heroes were from all walks of life, it did not matter if you were old or young, blind or had a gimp leg, everyone has a purpose and a destiny.
Thursday, May 6, 2021
Lon Lethen Teaser
Lon Lethen |
A few of my players are familiar with this terrifying creature! For more information check out my new Patreon https://www.patreon.com/user?u=53549880
Saturday, May 1, 2021
Upon a Dark Place Session 19
Great Halibar’s ghost! Confusion started our session. It turned out Ochranna’s Anvil had somehow managed to snag a soul, unfortunately it was Lord Halibar Nel Daxis Aldrabriane, the party’s long deceased cambion employer and old ruler of Hafbuilt before it was destroyed. The act of his death at the hands of the red dragon Kaismir and their brain devouring ally left his soul adrift and the party’s use of speak with dead on his remains threw off the resurrection cycle just enough for there to be some oddities. Zamira wanted to stab him but his audible confusion made her pause. For him, only a moment or two had passed while actual months of time had passed. He asked about the big gem and the scroll they were supposed to give to the ally of his in the empty city, they told him the dragon had “left town” and Wilbur pulled out his giant dragon claw he had taken from her corpse. They gave him the briefest rundown of what had happened over the last few months and he informed them he owned Ochranna a huge favor for carving out Halfbuilt for him, which is why he was possibly now their spirit guide.
The group brought up the formless
and Lord Halibar told them that with the use of the now haunted anvil they
could craft Soul Urns for fighting the formless, but certain items would be
needed for their construction. Udaren black clay, Spark Adamantine, Mithril
netting, the heart of a Sladd, and silver from the astral sea. The clay was the
major component while the other parts are the focusing apparatus to guide the
magic into the vessels and seal it away. Bastion has the ability to cast
planeshift, so a few of the otherworldly components should be able to be gained
with it. The concern was the Mithril Netting, which seemed to be in Stormcroak,
the home of the potentially cannibalistic frogmen with a town so great, you
never want to leave. They also were informed that his structure was a large
artifact as well, it could be magically shrunk down to be pocket size, it would
just take ten minutes. While the group was discussing options their wizard
friend saw someone running in the tunnels outside the church.
Outside a new character burst into
the scene, while being chased by monsters made by the formless of course. Brandt
had sent his eidolon Baz ahead to find a safe path but had lost sight of him
and numerous creatures crafted by the formless were at his heels. He and his
allies had been sent to observe a potential threat beneath the surface and were
overwhelmed by the “Flesh Stitcher” or as the party knew him, the Patchwork Man.
Brandt yelled to the stunned looking drow in the church entrance to hold them
off for a minute and ran into the church past him.
The party turned to see a non-assuming
man with silver and white hair and light armor running into the church with Eldzar
at his heels, both claiming there were formless monsters in the corridor. The group
saw indeed what looked to be giant sewn together bodies cramming their way into
the doorway. They party jumped into action, Bastion using wrathful mantle,
illuminating the party and giving everyone a bonus on saving throws, but
luckily got this up before combat truly started. Cecil ran up to the first
monster and took a big swing with Kneecappa, his earth breaker maul, sending
bits of monster flying. Bastion used spray of shooting stars, injuring and
dazzling a few of the monsters. Wilbur used Create pit under one of the
monsters, sending it crashing down thirty feet. Eldzar sent a rain of fire down
the pit but ended too close to it, falling in. Both Nimhe and Zamira noticed an
even larger monster and teleported, Nimhe via her belt, and Zamira through the
shadows, to end up flanking the giant stitched monstrosity, each getting an
attack off. Brandt surrounded the monster with a ring of fire, cooking the
beast. Baz the eidolon also reappeared at this moment, informing Brandt the way
to safety was up ahead. The group quickly worked their way through the lesser
monsters and watched as the giant cooked monster split into two identical
monsters, but now spreading out to take on more foes. eventually they brought
all of them down and in the following calm, introductions were made.
Brandt gave the group the important
details about his past, the fight with the formless creature and the loss of
his five companions, one of companion’s arm was found in the stitched monsters form
as it burned. He told them the path behind him was broken but these things
slipped through after he ran from the strange stitched tornado of lamia and
other creatures the Patchwork Man commanded. The group decided to take him
along, as they had a shared foe. Eldzar could not stop looking at Brandt with
what the party assumed was distrust or distain, Eldzar told them he would go
research a few of their other items they needed for the Soul Urns and would
come back. He went down a tunnel and disappeared. The group also realized they could not contact the Portal Dwarf and he did not respond to any of the sending spells.
The party chose to rest in the church before
shrinking it to bring with. Cecil took the first watch and noticed a strange
hound like creature that entered the tunnel section with the dead bodies in it.
The creature, upon further glance appeared to be a fiery hell hound. The hellhound
ate some of the bodies, coughed and vomited up what it had eaten, and ran off
into one of the other tunnels. Nimhe took second watch and was warned about the
hound, Wilbur took third, neither of their watches were as interesting.
The group had a loose idea of which
way the city of Stormcroak was in, using the Puldiver’s compass to help guide
them. They journeyed through corridors and worm carved tunnels, eventually
finding groups of tunnels that intersected oddly. They eventually found a crossroads
with signs pointing to Stormcroak and even found a frogman. Lenard Lemond greeted
them and asked if they were on their way to Stormcroak, he sat on a toadstool
playing what appeared to be a banjo. The group asked him about the city and the
Mithril Net. He informed them they were a few weeks early for the festival in
praise for their god that used the net, which currently was in Highcroak Keep,
the ruling house of the city. He told them it had been a while since they had
had visitors and his cousin Toppa had returned a little while back. Toppa was
almost a folk hero to Lenard, having left and come back numerous times whereas
Lenard has only been this far from the city. The group thanked him and made their way to
the city of frogmen… Stormcroak.
Formless giant surrounded by fire |
Battle on two fronts, split form giant |
Zamira facing off the Formless giant |
Our new ally |
Wednesday, April 21, 2021
Upon a Dark Place Session 18
Our session started with a bit of
catch up, out heroes had been dealing with the stress of one of their number
waking up with nightmares the last few weeks. In his constant dream, Bastion
found himself drifting through dirt and stone to a strange cathedral or temple
of Ochranna, the goddess he followed. In the darkness of the rock buried structure,
he could see in the shadowed recess of the building a strange shape above a
void. Strange clicking, resembling chanting was drowned out by the sounds of a
oversized beating heart. His vision found the shape in the back of the space
and saw it was indeed a giant heart thumping. The chanting and the beating
stopped and multiple long spindly legs tore open a seam. This is where Bastion
would wake screaming each night.
Bastion was not the only one with
subplots rising! Cecil had dreams of oversized dog headed men fighting against
a man standing taller than the trees and swinging laughing sword. Wilbur had
received word from his brother in Lateia that refugees from other settlements
have been arriving, having been driven from their homes by a mysterious group
wielding alchemical blue fire. Nimhe had been hearing rumors of a group of gold
skinned female warrior humanoids in the south eastern region of the Deep that
had been hunting drow. Zamira had been hearing whispers in the wind of Cypher,
which seemed to somehow be tied to her dagger and strange siblings. She had
also gotten a letter from Drogo, who also had a dagger and was a half-brother
to Zamira, telling her he was fine.
We established the group all had
housing near each other in the town, for notification purposes it would be
easier to find them all in the same place versus sending messengers all over
the place. (Nimhe also had another house for privacy and quiet.) We also
learned that Bastion lives on Zamira’s couch. In the morning in question
Bastion’s screams woke the whole group. Bastion and Zamira talked about the
dream a bit, Wilbur hearing from under the building from where he built his
underground warren and both Cecil and Nimhe were within earshot as well.
Bastion also noticed Eldzar patiently waiting out on the street to be noticed
by the group.
Eldzar Salaran, their Kaismir drow
elf ally, had a lead to a site that had ties to their common foe, the Formless.
It seemed there was some guardians since scouts had gone missing. Bastion asked
if it was a church or holy site and surprised Eldzar, who confirmed it was an
old temple from the surface brought low ages ago. The only thing they lacked
was the exact location. Cue Zamira remembering a strange compass or locket she
took of the Puldiver’s Delvers a few months back. By focusing on a location or
item the locket can work as a Wayfinder to the item. Useful, they decided also
to go to the portal Dwarf for faster travel anyways, the location was on the
other side of Halfbuilt, which would take a few weeks to get to otherwise.
Bastion tried to think of any
information he could from the dream to give the group clues about what they
were dealing with. It had something to do with chittering and something spider
like, which seemed to be not something they wanted to deal with. As he attempted
to identify the chittering Stonebreaker walked by whistling, or what a bug man
would do for whistling, chittering. They called over Stonebreaker to ask him
questions about his people and if he knew of this chapel place. He told the
group that his people operated with a hive mind. The leader would direct the
troops around the caves looking for food and war. Stonebreaker left the hive
after getting injured in his head, losing his connection to the colony. He also
informed them that his people are really strong but eschew the use of armor, so
are pretty easy to hit. The group thanked him for his time and he went back off
to guard duty. They planned, had plenty of potions, and grabbed some riding
beetles. Still not trusting Eldzar, Cecil rode tandem beetle with him. Bastion
led the way with the wayfinder, also he remembered how to get to the Portal
Dwarf from there.
After a few hours out of town
Bastion noticed a strange hole hastily dug in the ground and a patch of fabric
on the cavern wall that did not even match the stonework. Nimhe tossed a pebble
at the square, they heard a squeak, and the entire crew descended on the
unconscious Kobold bleeding from a head wound. Cecil stole a few gems that had
spilled out of its bag and Nimhe quickly administered a healing potion while
cradling the kobold in her coils, tenderly. The kobold opened his eyes to a
doting group and said hi. The group, feeling terrible they almost ended this
tiny creature told him to be careful, someone had attacked him and they were
lucky to find him on the edge of death. He told them he was digging up gems,
which were rumored to be in the area. Cecil also put the gems he took back,
feeling sorry for the little guy, small even by goblin standards. They asked if
he knew of the chapel or Ochranna, and he had infomed them he knew neither of those
words. The group returned anything they took from the poor lad and sent him off
to their city, Cecil telling him to say that he sent him to find safety in the
city.
The group continued on, rested for
a night, and made it to the Portal Dwarf to be sent off hopefully to the
location needed. they passed the familiar golems and entreated with the Portal
Dwarf for his skills. Not having the best way of explaining exactly where they
needed to go Bastion stepped forward and the Dwarf placed his hands on
Bastion’s temples and looked into his mind, seeing their target. He made his
portal and the group could see the giant buried temple and a few large sized
bug men scurrying around the entrance. He would be able to get them there, and
the bartering began. The group wanted him to send a few of his golems along,
but he could not send them away like that, they would break apart, since they
can not be far from him. Instead, they looked through his portal and he created
giant hands of force and squished two of the bugmen together. The group jumped
in after and found themselves about fifty feet from the chapel doors, one bug
man on the move and possibly more within. The group savagely descended on the
remaining bug man and his two allies that came from within the temple. They
could here slow clapping from within the structure.
They entered, looking around in the
darkness for the source of the clapping, attempting to look intimidating in the
process. The clapping died away, being replaced by the sound of thousands of
bugs chittering coming from below. The main stretch of the temple was a raised
central bridge like structure with a dias on the far end, and in the furthest
alcove was where the giant heart should be, but instead of beating, it was now
still. The group approached and started across the platform as a huge sized
spider with a human body sticking out where the face should have been pulled
itself over the side of the bridge and attacked. The group spent the first-round
buffing each other with magic and advancing into attack formations on the
spider woman thing, sensing there was immense danger. The spider bit Cecil,
stripping the enlarge spell from Wilbur and the Wrathful Mantle from Bastion,
using them to great effect against the surrounding party. From the darkness
where the heart hung a large form entered the fray. It was the largest bugman
the party had ever seen, with fire and magic coursing through his chitinous
form, he stood over twenty feet tall and breathed out a cone of flame on the
party. Zamira and Nimhe took offence at that and teamed up on him whilst the
others worked on the spider. Eldzar Salaran took this time to invisibly move to
a more advantageous position and toss chain lighting into the foes, seeking to
not die at their many hands. Wilbur had upgraded his bombs and used them to
great effect on the spider. After a few close calls and Nimhe almost getting
swallowed by the immense bug man, the day was won.
In the aftermath the party
investigated a strange pool of liquid metal and Bastion was compelled to stick
his hands in, seeing visions from his goddess telling him to do so. He took the
metal and threw it into the alcove, the metal multiplying and filling the
chamber with light and covering up the multitude of terrible holes in the lower
part of the chamber dug out by the bugmen. The metal also formed an anvil,
still molten, but ready for use. Something else appeared, but we will get to
that next time.
Friday, April 9, 2021
Boneyard Haul
Greetings everyone! A new set of miniatures has come out from Wizkids Minis… Icon of the Realms set 18 BONEYARD! This is a set of mostly undead monsters with a few random demons and monsters thrown in as well. This will be a shorter post than most but I wanted to share the cool stuff that has come out. I bought 4 boxes against my better judgment.
Box 1
First we have a Ghast, an advanced type of ghoul with a
stench aura affecting each creature within five feet of it as well as granting fellow
ghouls within thirty feet advantage on being turned. They are stronger and way
more dangerous than a normal ghoul. Then we have our Avatar of Death, summoned
when the Skull card is pulled from the Deck of Many Things. Of course, it can
also be used as any floaty undead monster as well. Our next mini is the Ochre
Jelly, a large ooze creature with the ability to split into two jellies the
moment is takes certain kinds of damage. Oozes have been thorns in players
sides for years and this is a pretty cool sculpt for one. Ochre Jelly dissolve flesh
but leave everything else, other oozes destroy metals, stone, or wood along
with flesh. Finally, we have our Skeletal Gnome, or as the bottom states,
Skeleton. Undead are terrifying enough, but small undead at times are worse.
Box 2
Ogre Zombie! Our second box started off big. Ogres are always
an easy foe for parties to fight, they are strong and resilient, but all their
other statistics are lack luster. Make them undead and they gain the ability known
as undead fortitude, which allows them to stay standing and fighting unless
they fail a saving throw. One ogre zombie can be an issue, multiple ogre zombies
a nightmare. Our second miniature was a Death Slaad, a chaotic evil extraplanar
frog monster that lay eggs in their enemies to make more slaad. The stronger
ones are shape changers, spell casters, and very dangerous. Our next miniature
appeared within the pages of the Curse of Strahd adventure, as well as
older editions, the Phantom Warrior usually is honor bound to a task. The example
they give in the stat block is guarding a wall that it protected in life until
another guard can be found. You could even use these as parts of a ghost army,
mine might show up as a wraith king unleashed by necromancer when a party
failed to stop him. our last miniature was the Demilich. When a lich lives to
long and fails to add souls to its phylactery it potentially becomes a demilich.
It will normally appear as a floating skull with jeweled teeth and eyes. It has
an entire suite of abilities meant to reduce a party to tears by negating their
healing, knocking characters down to zero hit points with an action. Variants and
older editions had demiliches trapping people within their gemstone teeth. Tough
fights.
Box 3
First mini out of the box was a skeletal archer, again just labeled
Skeleton. I really like having skeletal archers in my armies of undeath, luckily,
they added them as a common miniature in this set. The sculpt is much better
than many of the older models. The next miniature is the Dread Warrior, which
appeared in the Dead In Thay adventure which was printed again in the Tales
from the Yawning Portal book. Dread Warriors are made by evil wizards to
use as spies. Again, they can work as any ghostly undead you are using in your
game. Next we had another Ochre Jelly, luckily I also like oozes. Finally we
had a goliath zombie, I like that they are branching out in this set and adding
in more types of zombies than the standard human looking zombies.
Our last box today had two repeats, both the Avatar of Death
and the Skeletal Archer, which just adds to my undead horde to vex my players. Our
third mini was the Otyugh, one of my all-time favorite monsters. they usually
live within garbage piles and unlike many of the monsters can be reasoned with.
They are great ambush monsters for when your party fall down a garbage chute,
end up in the sewers, or just living in a mad wizard’s lair. Last is our Sword
Wraith Warrior, one of the cool transparent miniatures in the set. Sword Wraiths
are more melee specialist undead obsessed with honor, the commanders can summon
warriors to fight with them. They are less wraith like and more like the
wights, since they are corporeal and can’t fly through walls.
This has been a fun set so far and there are so many other miniatures
out there to find. Out of the 45 miniatures we have pulled 13, with sets like
this repeats still are cool. There are two special miniatures, both a blue and
a green Dracolich, which are evil undead dragons, and they are massive. This
set also features huge miniature, I did not pull any yet, as well as some absolutely
terrifying monsters that will go great in an horror based campaigns you run. This
set feels like they are priming us for the next hardcover Dungeons and Dragons
book Van Richten's Guide to Ravenloft, which returns us to the mist shrouded
lands of Ravenloft and will highlight a few other Domains of Dread. I am
excited for new class options and new monsters. it will be interesting to see
how much is a rehashing of the older Ravenloft material from the late eighties through
the nineties.
Hope you all enjoyed! The Boneyard miniatures sets should
have hit most of your local game stores!
Friday, January 15, 2021
Upon a Dark Place Part 4: Sessions 16-17
Some time had passed again both in game and out, the new town the party had started populating with orphans of the Deep was flourishing. The group found out a few of the current events happening around their new town, which still had no name, as well as met a strange fellow named Dr. Adien Puldiver, an archeologist with a map to the location that supposedly held the final resting place of a displaced and possibly murdered god. The party did some thinking on the Shadow Maze and remembered it was theorized the entire area resided on the plane of shadow, was full of undead, and people went missing if they got too close to it. The group instantly decided to help him, he was too knowledgeable to be dangerous. Plus, the other missions seemed boring.
They
accompanied the Dr. and his two allies, a quiet human fellow named Anchor with
a large sword, and a troll named Thudds. After buying supplies the group hired
out their favorite travel beetle, Black Betty, and headed towards the Shadow
Maze. On their way they encountered a large multiple pathed chamber with a
colossal spider, which they ran from. They also met some dwarven miners and
possibly have set up some trade negations with them. They eventually made it to the entrance of
the Shadow Maze, a large gateway of light eating obsidian. They tested it out
and the walls devoured any light they put near it. Beyond was strange orange
and red brick walls leading to a t-junction. As they entered, they saw the
bricks did not eat their light but they could only see thirty feet ahead of
them at all times. They made it to the junction and discussed the proper
dungeon exploring way to go and were interrupted by a ghost that came out of
the western wall, looked at the party, and floated back into the wall. The
group chose to go north, traveling for a few hundred more feet before they
noticed a strange glimmer. Dr. Puldiver had Thuds remove his own hand and throw
it down the hallway and two stone slabs crushed the detached hand. Zamira could
see the mechanism that detected them and with Wilbur’s help found a way to
disarm it. the group made their way slowly down the rest of the halls searching
for traps. They found another corridor lined with cages and saw a strange small
skull within one of them. They were attacked by two small ghost like creatures
and came out victorious.
They eventually found their way to a book filled chamber with a strange cloaked undead creature. The Grave Thing greeted them and bid them rest and to share news of the outside world. They found out that many great and powerful things were hidden within the Shadow Maze and what they sought was in the next chamber, the remains of the god Delu. The group set off into the next room and found a colossal room with an eighty-foot-tall suit of armor, the supposed remains of a god. The party approached and could see strange fleshy masses moving around in the shadows and were attacked by a small swarm of gibbering mouthers as well as some kind of strange tentacle beast. As the fight was evolving the troll Thudds kept asking Dr. Puldiver if it was time yet, instantly making the party nervous and suspicious. It seemed their allies had a secondary purpose here. As the aberrations were defeated the Puldiver’s Delvers attacked the party. Anchor dismissed his disguise and the party saw his natural form, an ogre mage. Dr. Puldiver revealed himself to be a rakshasa and flew to the top of the statue and attempted to get inside of it. Nimhe targeted him and pursued rapidly. Thudds the troll and Anchor set to work on the rest of the party.
There was heated combat with magical spheres smashing Anchor, Thudds
died hard, his regeneration unable to keep up with the damage placed upon him. The
group watched at Dr. Puldiver made his way to the statue’s visor and placed a
hand inside. Bright light filled the chamber, flooding out of the Dr.’s eyes
and mouth. Nimhe grabbed him and ripped him away from the power and grabbed it
herself. The Dr. flew off trying to escape but Nimhe concentrated the light and
disintegrated him, the rest of the group watched on in shock as a feline tail
dropped to the ground. The shock turned to horror as Nimhe was overflowing with
power and eventually the group was able to talk her out of ultimate power. The
group remembered they had a strange scroll from earlier on in the game that
would allow them to bring back one creature from death. They were standing
before the remains of a dead god and attempted something noble, they
resurrected the god Delu, the man within the giant statue. The spell took a
while and with a flash of light the scroll was consumed and before them was a
naked and confused human looking gentleman, the god made flesh. They took him
back to the previous chamber and talked with the Grave thing about what had
happened. The undead offered to tutor the godling in history and the group took
both of them back to their city.
After
a bit of relaxing and rebuilding the group was contacted by one of their
guards, it seemed a Kaismir elf had set up a negation table out in one of the
corridors leading to town. The group assembled and brought their own table and
one of the Udaren golems to carry it. The group placed their table directly in
front of the negotiators table and used the golem as a seat. It seemed the
Kaismir knew where the new town was and were willing to offer the party a choice,
the group could surrender themselves over to the Kaismir for the numerous
crimes against them or watch their city burn. The group, not liking to be
threatened returned with telling this elf to shove off and die. The
negotiations tended to go this way. The elves showed the group the kid from the
party’s town they had captured and attempted to use it as leverage, but the
group was not swayed. The elf had brought numerous ogres and soldiers with it
and was preparing to order them to attack the group when the entire tunnel
shook. The party watched in horror as something stitched together from
multitudes of corpses came up from behind the elves and ogres. The beast
started ripping them to shreds. The negotiator blamed the party for this, but
the party only had a faint idea on what this beast was, some sort of Formless
agent. The group sent the captured kid and the golem back to town as well to
spread warning about the monster. Some of the group moved to help put down the
monster while the rest set to killing elves. Two elves made it back towards the
town and were captured. Many of the others died to the giant sewn monster.
Cecil the goblin barbarian and Bastion the oracle focused on the big monster,
Cecil laying into it with his hammer while Bastion tried to plane shift the
creature away. The beast seemed to resist the shifting but was taking massive
damage and healing itself by absorbing the slain ogres and elves. The
negotiator fell to the blades of Zamira and the grapples of Nimhe. Eventually
the stitched beast was sent to the positive energy plane by Bastion.
The
group went back to town with their two prisoners and locked them up in the town
hall. While interrogated one of them mentioned not seeing their spymaster
wizard fall during the fray. The group asked if they had a way to contact him
and the bolder prisoner told them to take him to the roof. It seemed the wizard
had followed them into the city and had been watching the entire time. They
arranged to meet with him within a building, Cecil and Zamira watching the
prisoners and Bastion and Nimhe going for the negotiation. The wizard walked
through the wall and asked if the negotiators could set their weapons aside and
he did the same with his casting implements. Over the course of an hour, they
negotiated a temporary truce with the elves so they could deal with these
Formless monsters that had been attacking everything in the deep. They agreed
to team up and also release the two prisoners to the wizard, who was also going
to appeal with the Kaismar queen to make the temporary truce possible. Negotations
successful, the session ended there.
We shall see where the roads take us when adventure is had again!
Thursday, January 14, 2021
Upon a Dark Place Part 3: Sessions 11-15
The
goblins and their constructs set to quick work on the city while the party
wandered the town looking for any clues of what had else had happened here. Zamira
found an ancient thieves’ guild hiding in plain sight with an odd symbol in a
mini temple. Bastion found a temple to his goddess as well as a book of lore
about her. The Nimhe found an area of houses build to her standards, and Cecil
found an area of forges and some rare metals. The group bartered deals with
townsfolk and Engire to finance a few purchases and made a few decisions. The
party was going to travel south again to look at Daramander, a city of lamia
that lost all of its men after being visited by the patchwork man. They found
out someone else was looking for Zamira and might be from her old orphanage.
The party also traded in Toppa for Lady Sharn and Tor, knowing their path leads
them close to Stormcroak and they have no interest in stopping there. A few
characters divulged backgrounds in a way to each other before setting out in to
the wild. On their way they heard wolf sized cave crickets and used light to
make them flee, right into a giant cavern with oddly shaped holes in the
ceiling and strange white filaments hanging down. As crickets touched the
filaments they were yanked by filaments and devoured by cave fishers. The group
decided to create light and chase the crickets to one side and attempt to flee
across the other. The barbarian took off running and the alchemist shot a
fisher out of the ceiling as it attempted to grab the barbarian. The force of
it caused more cave fishers to fall out of their holes and into the cricket
herd. The party then fled and the alchemist guarded them as they made their way
across, when it became his time to cross, he shot a cave fisher with another
bomb arrow and a pile of burnt and dead fishers fell out the hole and he made
his way across the chamber.
They
found old almost abandoned dwarven ruins with magical runes and the Burf was
able to speak with the door and find out things were inside and not alive. Once
inside a golem like creature attacked the party, Burf made the ground under it
shifting sands and it almost crushed the Cecil. Once the golem was proved
beatable the group noticed another around the corner and Lady Sharn gave Victor
a dwarven holy symbol and he caused the remaining stone guardian to return to
its alcove. They found an old undead dwarven guardian with a portal and asked
him for help and advice, he told them about the formless and showed them the
group in a portal. The Formless stood around in a circle in the ruined city of
Daramander. The Formless saw the party in the portal scrying device and the
guardian panicked and closed it before Bastion could convince the party to jump
through. After some consideration the dwarf teleported the party with the
portal and the group ended out outside Latiea.
They
made their way past all the secret guards and into the sprawling and bustling
city. Quickly they were found by a charming street urchin that offered to give
them a tour and seemed to be talking about taking them to a pub. When pressed
with intimidation found out the urchin was an actor from the Stone Pub and was
well into adulthood. For his deception and his being fearful of the Bastion and
Zamira he bought the party drinks at a garden bar. Nimhe ate an alcoholic egg
of unknown origin. The bar had had the egg pickled for years and no one was
brave or drunk enough to eat it. Nimhe resisted the potential poison and was
not seriously injured. The rest of the party drank and followed the alchemist
to a bar his brother was working at, there were reunions and the party split up
to find entertainment where they could. Burf and Cecil went to the fancy bar
and after impressing the jerkish bouncer they threw gold over their shoulders
and watched as urchins took out him out. They met a pretty elf man and bought
mead from him, paying 600 gold a bottle. When they left, they split up, one going
to Stone Pub, the other going to Egg bar. At egg bar Zamira and the Bastion saw
a blue tiefling, named Blue, sitting at a table, very drunk talking to himself,
they sat with him and got more information than required and were able to bluff
and deceive him, borrowing his legal documents getting him to the auction
coming up within the next few months. Wilbur and Nimhe both stayed the night at
the Stone Pub. Everyone slept off the effects of an adventure well had.
In
the morning the group was delivered missives to join the leader of Latiea, Lord
Nessim at his estate at the center of town at the top of the Lord’s Step. Our
new player was playing Tor, the swashbuckling cat person. The group met with a
raven headed man named Nassim, he was the “mayor” and an eccentric collector of
artifacts and antiquities in the Deep. They asked him numerous questions about
magic items and portals as well as having him research the Formless and the
Prophet of Flame. He had a contact on the surface world that might have more information
on the strange Udaren sun stone they had found awhile back. The party was able
to travel to the surface via the Faulty Portal tavern within Rhadamanthus and
gained audience with the Radish man, or Robank of Tower Artifacts. They were
met in the tavern by Drogo, a tiefling minion of Robanks’ and he led them to Tower
Artifacts. They got a rapid tour of the grand city of Rhadamanthus and
eventually got to the tower. Robank gave them the other half of the Udaren sun
stone and the party has a direction to find the missing culture, once together
there was a illuminated map that appeared on the back side. They also asked
about terrible monsters known as the formless and learned about Cull and his
offshoots. Robank also gave them huge bits of world history. They also stole a
carpet from Nessim via Robank’s portal and with help from Barthog. Once they
settled things with Nessim they were given info packets from him about the
Prophet of Flame and the Formless. They gathered gear and traveled out into the
deep to find the path of the Udaren. Their first step took them to a group of
Kobolds that told them about a strange troll. They then went and killed the
troll, which was an elder troll, or an ancient one. It was a difficult fight
but they had the right tools for the job, fire and more fire.
On
their travels they met an odd fey creature living in the tunnels and had
traveled with him for a bit. This creature stole their food and was attempting
to feed it to rocks in a cavern. When the party attempted to intervene, he
became agitated and attacked the party, who were then forced to put him down. Zamira
dealt the death blow and noticed something in the entryway of the cave, a large
imposing figure made of black stone with gold eyes. Four figures also dropped
from the ceiling and greeted the party, Bastion cast daylight and the figures
started talking in strange floating symbols and also cast daylight. The figures
were golden men standing around 7 feet tall and massively muscled. Realizing
there was some odd similarity between these men and Bastion they stood down. Avoiding
conflict, the party went back with them to their city where they found there
were no women or children, just a giant feast, gold lined buildings, and
massive pits of black clay. The Udaren, or the People of Telma as they call
themselves, had been fighting the drow for many ages from the shadows, the head
priest met with the party and revealed history of his people and asked Bastion
where he came from, plot and character development was divulged. The party ate
at the feast, a few went without food, thinking it to be poisoned. After
attempting to flirt up one of the men folk Nimhe was informed that the Udaren,
not having females, might not know what sex was. Her night ruined, Nimhe and
her allies stayed the night quietly in town and awoke in the morning within the
trials.
The
Trials started with a massive lake filled with small islands and acid. The
acrid smell was almost unbearable, burning their noses. The group noticed a
small wooden boat that seemed immune to the acid’s effect but decided to take
Bastion’s conjured moonlit bridges, a boon from his oracle of the heaven’s
patron. They crossed the bridges, seeing that the acid was alive and attempting
to reach around the bridges and pull them under. The group was able to mostly
ignore the acid pseudopods, making it to the central island and found a small
teleportation circle that took them to the next challenge. They found
themselves in a dark room with a large twenty foot tall and wide stone in the
center. The stone animated as a huge elemental which attacked the party.
Teamwork saved the day, a rare gem was found inside the beast, which teleported
them into another room.
The
next challenge was a circular room with two cloaked figures sitting in the
center. The figures, when they stood, stood over ten foot tall with gaunt
skeletal bodies with terrible hollow faces. The creatures, bodaks, attempted to
use their undead abilities to drain the life out of the party, but were quickly
put down. The last challenge found them in a large chamber with something
flapping in the dark. A large two headed skeletal bat monster started its
assault. The monster flew around the chamber and breathed fire down upon them. With
a series of lucky rolls and demon bat riding the day was won. Again the world
shifted and they were standing in a room without any exits with a sacrificial
stone slab, a corpse, and a strange glowing liquid filled bowl. The group all
drank from the bowl and gained the blessing of Telma.
After
the passing of many moons, two or three weeks in game or over a year in the
real world, we had an adventure meeting with dire foes and rescued friends. Both
Nimhe and Cecil were eager to head to the auction, knowing that their families
were being held and sold by the dark dwarves. The party and their ward, Victor
the changeling with the perforated neck wound, made their way with their
disguises and ill-gotten passes into New Gracklesnap. They quickly saw where
the auction was going to be taking place and made their way through the crowds
of people making their way across the city. A few of the party noticed the drow
slavers moving large flying cages towards the center of town. They also saw a
rune scarred copper dragon being led in chains to the holding grounds as well.
Bastion made a bridge of light and Zamira, having secured the plans and looking
the most regal went up to Blue, the tiefling she had stolen the invites from.
Blue, not realizing this was a farce let her see the slaves early, only costing
her one thousand gold. She passed a masked drow woman on the way down and saw
there were golems protecting the eight cages, each holding about twenty people,
a tiefling that seemed familiar, and the dragon. Zamira also found lamia and
barbarians matching the people Nimhe and Cecil were looking for.
The
party went to the tavern lodgings provided by their free passes and found their
room to be quite a bit comfier than expected. They discussed options for a
break out, none of them good. Victor showed up to help them, spying, buying
items, and sewing confusion were easy tasks for him. While he was out a noble
from Stormcroak showed up to talk to Lady A, Zamira’s fake identity. The party
panicked trying to figure out what to do with him. He noticed her looking at
the slaves and told her to buy light, he intended to get a deal on the
unpurchased slaves. He left, bumping into Victor in the hallway. Party chose to
attack as soon as possible. Victor helped with additional discord and they
noticed the queen of the kaismar elves show up to appraise the slaves. They had
to move fast. Something in the city exploded and the guards went to see what
happened, the party ran, invisibly with Victors help, and found their way back
to the cages. Nimhe unlocked the muzzle styled mask on the dragon’s face and
claws. Victor summoned a swarm of rust monsters to eat away the fronts of the
cages, the tiefling, revealed to be Drogo again blew up a few guards, the
dragon wrestled and body slammed the golems. The party gave Cecil’s barbarians
that knew weapons, Nimhe reunited with her mother, and in the chaos a hole
broke over the center of the city. A large serpent made of lamia sewn and fused
together started breaking its way through the city. The group took their newly
freed friends and fled the city. They were stopped at the main gate by a
strange Patchwork Man. Bastion brought out his biggest spells to combat this
menacing creature from his past. The Patchwork Man used magic to wall off the
army of prisoners and battled with the party. His magics were terrifying and
eventually they destroyed his form, seeing a mote of light flee from them and
come to rest in the giant lamia beast. They fled the city and heard both Drogo
and Zamira shouted in rage from somewhere in the city. They made it to a safe
place and from headed to the teleporter dwarf wizard. with his help they were
able to get the survivors and family back to their town to safety.