Some time had passed again both in game and out, the new town the party had started populating with orphans of the Deep was flourishing. The group found out a few of the current events happening around their new town, which still had no name, as well as met a strange fellow named Dr. Adien Puldiver, an archeologist with a map to the location that supposedly held the final resting place of a displaced and possibly murdered god. The party did some thinking on the Shadow Maze and remembered it was theorized the entire area resided on the plane of shadow, was full of undead, and people went missing if they got too close to it. The group instantly decided to help him, he was too knowledgeable to be dangerous. Plus, the other missions seemed boring.
They
accompanied the Dr. and his two allies, a quiet human fellow named Anchor with
a large sword, and a troll named Thudds. After buying supplies the group hired
out their favorite travel beetle, Black Betty, and headed towards the Shadow
Maze. On their way they encountered a large multiple pathed chamber with a
colossal spider, which they ran from. They also met some dwarven miners and
possibly have set up some trade negations with them. They eventually made it to the entrance of
the Shadow Maze, a large gateway of light eating obsidian. They tested it out
and the walls devoured any light they put near it. Beyond was strange orange
and red brick walls leading to a t-junction. As they entered, they saw the
bricks did not eat their light but they could only see thirty feet ahead of
them at all times. They made it to the junction and discussed the proper
dungeon exploring way to go and were interrupted by a ghost that came out of
the western wall, looked at the party, and floated back into the wall. The
group chose to go north, traveling for a few hundred more feet before they
noticed a strange glimmer. Dr. Puldiver had Thuds remove his own hand and throw
it down the hallway and two stone slabs crushed the detached hand. Zamira could
see the mechanism that detected them and with Wilbur’s help found a way to
disarm it. the group made their way slowly down the rest of the halls searching
for traps. They found another corridor lined with cages and saw a strange small
skull within one of them. They were attacked by two small ghost like creatures
and came out victorious.
They eventually found their way to a book filled chamber with a strange cloaked undead creature. The Grave Thing greeted them and bid them rest and to share news of the outside world. They found out that many great and powerful things were hidden within the Shadow Maze and what they sought was in the next chamber, the remains of the god Delu. The group set off into the next room and found a colossal room with an eighty-foot-tall suit of armor, the supposed remains of a god. The party approached and could see strange fleshy masses moving around in the shadows and were attacked by a small swarm of gibbering mouthers as well as some kind of strange tentacle beast. As the fight was evolving the troll Thudds kept asking Dr. Puldiver if it was time yet, instantly making the party nervous and suspicious. It seemed their allies had a secondary purpose here. As the aberrations were defeated the Puldiver’s Delvers attacked the party. Anchor dismissed his disguise and the party saw his natural form, an ogre mage. Dr. Puldiver revealed himself to be a rakshasa and flew to the top of the statue and attempted to get inside of it. Nimhe targeted him and pursued rapidly. Thudds the troll and Anchor set to work on the rest of the party.
There was heated combat with magical spheres smashing Anchor, Thudds
died hard, his regeneration unable to keep up with the damage placed upon him. The
group watched at Dr. Puldiver made his way to the statue’s visor and placed a
hand inside. Bright light filled the chamber, flooding out of the Dr.’s eyes
and mouth. Nimhe grabbed him and ripped him away from the power and grabbed it
herself. The Dr. flew off trying to escape but Nimhe concentrated the light and
disintegrated him, the rest of the group watched on in shock as a feline tail
dropped to the ground. The shock turned to horror as Nimhe was overflowing with
power and eventually the group was able to talk her out of ultimate power. The
group remembered they had a strange scroll from earlier on in the game that
would allow them to bring back one creature from death. They were standing
before the remains of a dead god and attempted something noble, they
resurrected the god Delu, the man within the giant statue. The spell took a
while and with a flash of light the scroll was consumed and before them was a
naked and confused human looking gentleman, the god made flesh. They took him
back to the previous chamber and talked with the Grave thing about what had
happened. The undead offered to tutor the godling in history and the group took
both of them back to their city.
After
a bit of relaxing and rebuilding the group was contacted by one of their
guards, it seemed a Kaismir elf had set up a negation table out in one of the
corridors leading to town. The group assembled and brought their own table and
one of the Udaren golems to carry it. The group placed their table directly in
front of the negotiators table and used the golem as a seat. It seemed the
Kaismir knew where the new town was and were willing to offer the party a choice,
the group could surrender themselves over to the Kaismir for the numerous
crimes against them or watch their city burn. The group, not liking to be
threatened returned with telling this elf to shove off and die. The
negotiations tended to go this way. The elves showed the group the kid from the
party’s town they had captured and attempted to use it as leverage, but the
group was not swayed. The elf had brought numerous ogres and soldiers with it
and was preparing to order them to attack the group when the entire tunnel
shook. The party watched in horror as something stitched together from
multitudes of corpses came up from behind the elves and ogres. The beast
started ripping them to shreds. The negotiator blamed the party for this, but
the party only had a faint idea on what this beast was, some sort of Formless
agent. The group sent the captured kid and the golem back to town as well to
spread warning about the monster. Some of the group moved to help put down the
monster while the rest set to killing elves. Two elves made it back towards the
town and were captured. Many of the others died to the giant sewn monster.
Cecil the goblin barbarian and Bastion the oracle focused on the big monster,
Cecil laying into it with his hammer while Bastion tried to plane shift the
creature away. The beast seemed to resist the shifting but was taking massive
damage and healing itself by absorbing the slain ogres and elves. The
negotiator fell to the blades of Zamira and the grapples of Nimhe. Eventually
the stitched beast was sent to the positive energy plane by Bastion.
The
group went back to town with their two prisoners and locked them up in the town
hall. While interrogated one of them mentioned not seeing their spymaster
wizard fall during the fray. The group asked if they had a way to contact him
and the bolder prisoner told them to take him to the roof. It seemed the wizard
had followed them into the city and had been watching the entire time. They
arranged to meet with him within a building, Cecil and Zamira watching the
prisoners and Bastion and Nimhe going for the negotiation. The wizard walked
through the wall and asked if the negotiators could set their weapons aside and
he did the same with his casting implements. Over the course of an hour, they
negotiated a temporary truce with the elves so they could deal with these
Formless monsters that had been attacking everything in the deep. They agreed
to team up and also release the two prisoners to the wizard, who was also going
to appeal with the Kaismar queen to make the temporary truce possible. Negotations
successful, the session ended there.
We shall see where the roads take us when adventure is had again!
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