The
goblins and their constructs set to quick work on the city while the party
wandered the town looking for any clues of what had else had happened here. Zamira
found an ancient thieves’ guild hiding in plain sight with an odd symbol in a
mini temple. Bastion found a temple to his goddess as well as a book of lore
about her. The Nimhe found an area of houses build to her standards, and Cecil
found an area of forges and some rare metals. The group bartered deals with
townsfolk and Engire to finance a few purchases and made a few decisions. The
party was going to travel south again to look at Daramander, a city of lamia
that lost all of its men after being visited by the patchwork man. They found
out someone else was looking for Zamira and might be from her old orphanage.
The party also traded in Toppa for Lady Sharn and Tor, knowing their path leads
them close to Stormcroak and they have no interest in stopping there. A few
characters divulged backgrounds in a way to each other before setting out in to
the wild. On their way they heard wolf sized cave crickets and used light to
make them flee, right into a giant cavern with oddly shaped holes in the
ceiling and strange white filaments hanging down. As crickets touched the
filaments they were yanked by filaments and devoured by cave fishers. The group
decided to create light and chase the crickets to one side and attempt to flee
across the other. The barbarian took off running and the alchemist shot a
fisher out of the ceiling as it attempted to grab the barbarian. The force of
it caused more cave fishers to fall out of their holes and into the cricket
herd. The party then fled and the alchemist guarded them as they made their way
across, when it became his time to cross, he shot a cave fisher with another
bomb arrow and a pile of burnt and dead fishers fell out the hole and he made
his way across the chamber.
They
found old almost abandoned dwarven ruins with magical runes and the Burf was
able to speak with the door and find out things were inside and not alive. Once
inside a golem like creature attacked the party, Burf made the ground under it
shifting sands and it almost crushed the Cecil. Once the golem was proved
beatable the group noticed another around the corner and Lady Sharn gave Victor
a dwarven holy symbol and he caused the remaining stone guardian to return to
its alcove. They found an old undead dwarven guardian with a portal and asked
him for help and advice, he told them about the formless and showed them the
group in a portal. The Formless stood around in a circle in the ruined city of
Daramander. The Formless saw the party in the portal scrying device and the
guardian panicked and closed it before Bastion could convince the party to jump
through. After some consideration the dwarf teleported the party with the
portal and the group ended out outside Latiea.
They
made their way past all the secret guards and into the sprawling and bustling
city. Quickly they were found by a charming street urchin that offered to give
them a tour and seemed to be talking about taking them to a pub. When pressed
with intimidation found out the urchin was an actor from the Stone Pub and was
well into adulthood. For his deception and his being fearful of the Bastion and
Zamira he bought the party drinks at a garden bar. Nimhe ate an alcoholic egg
of unknown origin. The bar had had the egg pickled for years and no one was
brave or drunk enough to eat it. Nimhe resisted the potential poison and was
not seriously injured. The rest of the party drank and followed the alchemist
to a bar his brother was working at, there were reunions and the party split up
to find entertainment where they could. Burf and Cecil went to the fancy bar
and after impressing the jerkish bouncer they threw gold over their shoulders
and watched as urchins took out him out. They met a pretty elf man and bought
mead from him, paying 600 gold a bottle. When they left, they split up, one going
to Stone Pub, the other going to Egg bar. At egg bar Zamira and the Bastion saw
a blue tiefling, named Blue, sitting at a table, very drunk talking to himself,
they sat with him and got more information than required and were able to bluff
and deceive him, borrowing his legal documents getting him to the auction
coming up within the next few months. Wilbur and Nimhe both stayed the night at
the Stone Pub. Everyone slept off the effects of an adventure well had.
In
the morning the group was delivered missives to join the leader of Latiea, Lord
Nessim at his estate at the center of town at the top of the Lord’s Step. Our
new player was playing Tor, the swashbuckling cat person. The group met with a
raven headed man named Nassim, he was the “mayor” and an eccentric collector of
artifacts and antiquities in the Deep. They asked him numerous questions about
magic items and portals as well as having him research the Formless and the
Prophet of Flame. He had a contact on the surface world that might have more information
on the strange Udaren sun stone they had found awhile back. The party was able
to travel to the surface via the Faulty Portal tavern within Rhadamanthus and
gained audience with the Radish man, or Robank of Tower Artifacts. They were
met in the tavern by Drogo, a tiefling minion of Robanks’ and he led them to Tower
Artifacts. They got a rapid tour of the grand city of Rhadamanthus and
eventually got to the tower. Robank gave them the other half of the Udaren sun
stone and the party has a direction to find the missing culture, once together
there was a illuminated map that appeared on the back side. They also asked
about terrible monsters known as the formless and learned about Cull and his
offshoots. Robank also gave them huge bits of world history. They also stole a
carpet from Nessim via Robank’s portal and with help from Barthog. Once they
settled things with Nessim they were given info packets from him about the
Prophet of Flame and the Formless. They gathered gear and traveled out into the
deep to find the path of the Udaren. Their first step took them to a group of
Kobolds that told them about a strange troll. They then went and killed the
troll, which was an elder troll, or an ancient one. It was a difficult fight
but they had the right tools for the job, fire and more fire.
On
their travels they met an odd fey creature living in the tunnels and had
traveled with him for a bit. This creature stole their food and was attempting
to feed it to rocks in a cavern. When the party attempted to intervene, he
became agitated and attacked the party, who were then forced to put him down. Zamira
dealt the death blow and noticed something in the entryway of the cave, a large
imposing figure made of black stone with gold eyes. Four figures also dropped
from the ceiling and greeted the party, Bastion cast daylight and the figures
started talking in strange floating symbols and also cast daylight. The figures
were golden men standing around 7 feet tall and massively muscled. Realizing
there was some odd similarity between these men and Bastion they stood down. Avoiding
conflict, the party went back with them to their city where they found there
were no women or children, just a giant feast, gold lined buildings, and
massive pits of black clay. The Udaren, or the People of Telma as they call
themselves, had been fighting the drow for many ages from the shadows, the head
priest met with the party and revealed history of his people and asked Bastion
where he came from, plot and character development was divulged. The party ate
at the feast, a few went without food, thinking it to be poisoned. After
attempting to flirt up one of the men folk Nimhe was informed that the Udaren,
not having females, might not know what sex was. Her night ruined, Nimhe and
her allies stayed the night quietly in town and awoke in the morning within the
trials.
The
Trials started with a massive lake filled with small islands and acid. The
acrid smell was almost unbearable, burning their noses. The group noticed a
small wooden boat that seemed immune to the acid’s effect but decided to take
Bastion’s conjured moonlit bridges, a boon from his oracle of the heaven’s
patron. They crossed the bridges, seeing that the acid was alive and attempting
to reach around the bridges and pull them under. The group was able to mostly
ignore the acid pseudopods, making it to the central island and found a small
teleportation circle that took them to the next challenge. They found
themselves in a dark room with a large twenty foot tall and wide stone in the
center. The stone animated as a huge elemental which attacked the party.
Teamwork saved the day, a rare gem was found inside the beast, which teleported
them into another room.
The
next challenge was a circular room with two cloaked figures sitting in the
center. The figures, when they stood, stood over ten foot tall with gaunt
skeletal bodies with terrible hollow faces. The creatures, bodaks, attempted to
use their undead abilities to drain the life out of the party, but were quickly
put down. The last challenge found them in a large chamber with something
flapping in the dark. A large two headed skeletal bat monster started its
assault. The monster flew around the chamber and breathed fire down upon them. With
a series of lucky rolls and demon bat riding the day was won. Again the world
shifted and they were standing in a room without any exits with a sacrificial
stone slab, a corpse, and a strange glowing liquid filled bowl. The group all
drank from the bowl and gained the blessing of Telma.
After
the passing of many moons, two or three weeks in game or over a year in the
real world, we had an adventure meeting with dire foes and rescued friends. Both
Nimhe and Cecil were eager to head to the auction, knowing that their families
were being held and sold by the dark dwarves. The party and their ward, Victor
the changeling with the perforated neck wound, made their way with their
disguises and ill-gotten passes into New Gracklesnap. They quickly saw where
the auction was going to be taking place and made their way through the crowds
of people making their way across the city. A few of the party noticed the drow
slavers moving large flying cages towards the center of town. They also saw a
rune scarred copper dragon being led in chains to the holding grounds as well.
Bastion made a bridge of light and Zamira, having secured the plans and looking
the most regal went up to Blue, the tiefling she had stolen the invites from.
Blue, not realizing this was a farce let her see the slaves early, only costing
her one thousand gold. She passed a masked drow woman on the way down and saw
there were golems protecting the eight cages, each holding about twenty people,
a tiefling that seemed familiar, and the dragon. Zamira also found lamia and
barbarians matching the people Nimhe and Cecil were looking for.
The
party went to the tavern lodgings provided by their free passes and found their
room to be quite a bit comfier than expected. They discussed options for a
break out, none of them good. Victor showed up to help them, spying, buying
items, and sewing confusion were easy tasks for him. While he was out a noble
from Stormcroak showed up to talk to Lady A, Zamira’s fake identity. The party
panicked trying to figure out what to do with him. He noticed her looking at
the slaves and told her to buy light, he intended to get a deal on the
unpurchased slaves. He left, bumping into Victor in the hallway. Party chose to
attack as soon as possible. Victor helped with additional discord and they
noticed the queen of the kaismar elves show up to appraise the slaves. They had
to move fast. Something in the city exploded and the guards went to see what
happened, the party ran, invisibly with Victors help, and found their way back
to the cages. Nimhe unlocked the muzzle styled mask on the dragon’s face and
claws. Victor summoned a swarm of rust monsters to eat away the fronts of the
cages, the tiefling, revealed to be Drogo again blew up a few guards, the
dragon wrestled and body slammed the golems. The party gave Cecil’s barbarians
that knew weapons, Nimhe reunited with her mother, and in the chaos a hole
broke over the center of the city. A large serpent made of lamia sewn and fused
together started breaking its way through the city. The group took their newly
freed friends and fled the city. They were stopped at the main gate by a
strange Patchwork Man. Bastion brought out his biggest spells to combat this
menacing creature from his past. The Patchwork Man used magic to wall off the
army of prisoners and battled with the party. His magics were terrifying and
eventually they destroyed his form, seeing a mote of light flee from them and
come to rest in the giant lamia beast. They fled the city and heard both Drogo
and Zamira shouted in rage from somewhere in the city. They made it to a safe
place and from headed to the teleporter dwarf wizard. with his help they were
able to get the survivors and family back to their town to safety.
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