This will
be the first full length adventure I will be running in the Forgotten Realms
and I am excited. We are beginning with DDEX3-01 Harried in Hillsfar by Shawn Merwin, one of the 5E Adventure League modules. After that we are weening into the actual Out of the Abyss storyline
with modifications to make it work for the stores play style, so there will be
spoilers if you plan on playing these adventures.
For this adventure we had
Dinak the drow ranger, Xanaphia the human wild sorcerer, Orion the tiefling
monk, Fione the human druid, Fula Anahata the aasimar draconic sorcerer, Godric the
half elf bard, Lady Hestia the tiefling bard, and Slim Jim the gnome rogue. Our
story began with the party meeting a strange old man who died in their arms
after delivering a cryptic message, something dark was stirring beneath
Hillsfar. They have been given five clues, they completed the first two in one
session. Their adventure took them to a farm orphanage full of non-human
children as well as odd ailments, it seemed the goat in the barn was having
labor difficulty. A few of the party went out to make animal husbandry checks
and were horrified as a blood red two headed goat as well as a swarm of smaller
red goats were born. The party wiped their hands, said job well done and as
they walked out of the cursed barn the goats suddenly grew to maturity and attacked.
The other half of the party heard the commotion and helped thwart the goat incursion,
taking a few dangerous hits themselves. They also saved a tiefling child from a
pack of wild dogs and met a druid faction member that thanked them for helping
restore the balance of nature, dark things were happening everywhere.
The next
mission took them to a beet farm where jerk thug guards were attempting to intimidate
the young farmer and demanded too much dye for one night’s work. The party
approached as the guards left and found out there was drama aplenty on this
farm. They found bodies in the basement with fungal growths covering them and an
injured drow. As they investigated the lights went out and two assassins
attacked them. They defeated the assassins, freed one of their captives, and
found out foul things were coming out of the Underdark.
For the
second session we finished dealing with the beet farm and were able to come up
with a solution to the underage owner of the farm and were given a sack of
beets for their troubles. Slim Jim and the gnome secret agent stayed at the farm
to help deter unwanted attention. The group made their way to the third clue,
something about a sacred grove with a blessed spring.
On entering the forest,
they found a battered man named Rigel whose beloved had been taken into the
grove by wild dog creatures. On further inspection they realized the beloved
was not a dog as they assumed beforehand, but the poor farmers betrothed,
Elinore. Rigel gave them a silvered rapier passed down from generations of his
family to help, he only had known farming, not battle. Rigel proceeded to find
a few pit traps and Penelope the pseudodragon noticed something watching from
the trees flying around. They found two more battered humans and quickly learned
they were jackalweres, shapeshifting monsters that prey on the weak, and most
likely the threat talked about in the warnings. They met a fairy dragon in the
woods that lent them aid in the final battle. After a few close calls the party
defeated the jackalweres and were able to reunite
the young couple.
The party then made their way to an old supposedly empty church
and found two cultists outside with two large undead oxen. Fione and Godric charmed
the cultists and sent one away and brought the other one with them. Under the church
they found a chamber with six statues. Their guide, the charmed cultist thought
he knew the proper way across the chamber and defeating the trap, but they
brought the wrong cultist. They watched as he very quickly turned to ash, never
even giving them his name. The party did the opposite of what he did and made
it safely into another room with multiple open demon mouths as doorways. They chucked
beets with light on them through each one until the beet wither came back
undamaged or not smoking. Within the final chamber they saw a large magical
ritual with an ogre body with a bull head sewn on to it and pillars spitting
out lesser demons known as manes. The cultist leading the ritual saw the group
and ordered his brute squad of lesser demons known as Dretches to attack. Once the
party was engaged the smaller mane demons kept jumping into the ogre body and
getting absorbed and other mane demons formed out of the pillars and took their
place. The party took action to late, fighting the dretch brute squad instead of
killing the mane demons. The familiar of Hestia did land on the ogre and was
absorbed into the ritual, as well as the ritual leader after getting wounded
took his own life and fell on the ogre to add his life to the magic ritual. The
ritual finished, a large blast shook the party and in the broken chamber stood
a Goristro, a very powerful demon, it nodded to them and teleported away.
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