I
have been preparing and running Dungeons and Dragons games for almost twenty
years. We end up homebrewing many of the rules so the following campaign
experiences will have rules discrepancies, mistakes, and judgment calls that
may differ from the game rules as well as how other groups play. The story is
taking place in a world I created called Canterog, a world many of the games I
have run have taken place in since 2007. Our group also fluctuates in size from
three to eleven players depending on who could make it. Because we are playing
in a retail environment we are also limited in time, we generally play from 6pm
till 9pm, which is a rather short session. We are also using the Fifth
Edition rule set.
Mid 2017 I started running adventures at the Board Game
Barrister near my house. I arrived with a fifth level adventure and was
informed I would be running a first level adventure for a new group of players.
Modifying the adventure before we started I kept the plot the same, the group
was looking for a missing ally of their possible employer as well as rooting
out some hobgoblins lurking in the mountains. After a few encounters and
finding out about a creature known as Mr. Shade, they made their way to a
hidden keep built within a cliff side. They encountered a young mimic like
creature and attracted more hobgoblins that were deeper within the complex.
They made their way to a throne room, it was empty but they noticed a giant
trapdoor leading down. A few party members took the chute down and the others
took the stairs. The chute group ended up in a sealed room with an ogre zombie.
The other group found a hobgoblin leader and his minions coming up the stairs
after hearing voices in their trap. The chute group killed the zombie with
terrible puns and vicious mockery while the stair group battled for their lives
against the hobgoblin leader. The monk in the group kicked open a door and
found a caged silver dragon, he freed the dragon which then ate the head of the
hobgoblin leader. The party gained membership to Tower Artifacts, a guild in
their home town.
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