The
party traveled to Nurid, a town in which other adventurers had visited a week
and half ago, fighting off both an infestation of fey and their witch overlord
as well as an attack by the Tiavar assassins. The town has since seen ghost
like entities rising from the ground and heading off to the old abandoned keep.
The town was not troubled by this, just concerned that it might lead to bad
tourism. The party spoke with the half orc bartender and the mayor to get more
information about the phenomenon leading them to investigate the graveyard
south west of town. They found out the whole area had been consecrated by
clerics and logically there should be no undead restless spirits causing
problems. About this time the party noticed a goblin child (Geb) living in the
chapel attached to the graveyard. While they gave him rations and attention the
necromancer/wizard took it upon himself to make four skeletal helpers and
tossed clothing on them to hide their skeletal frames. The party was debating
on adopting the goblin Ged, but realized that sunlight was fading. They
gathered their horses, both physical and spectral and went up into the forest
to inspect the woodsman’s house as well as the keep. They had the stablemaster
with them to watch over the horses and give them background information. They
found the hut of the old woodsman overgrown with plants and empty. They found
piles of iron nails outside the building as well. Gleaning only terrifying
information about the past of the ex-homeowner they moved on the keep. They
found it mostly unguarded except for a helm wearing giant spider that was very
friendly and told them about the wolves in the kitchen. They investigated
further into the keep finding signs of other people within the keep and found a
fish man in his tub of water. He was there to lend his oracular powers to the
old witch and eat the magic shrimp that appeared every so often. The party
heard noise and found a tiny monkey man in fine leather armor and hat rummaging
through the master bedroom. They cornered him and he gave them bogus treasure
and lied about his reasons for being there. After convincing them of his
intentions he jumped onto his hawk and flew off into the night. In the distance
a loud gong like sound pierced the now set night, and ghosts could be seen in
the distance. The cleric made a circle of protection around a gem that
coalesced out of the blood stains to keep away the spirits when they arrived.
The gem of blood spun and the ghosts gathered confused and angry of not being
able to touch the gem. They saw the ghost of the lady of the keep wielding her
great sword. The barbarian in the group grew tired of the waiting and struck
the gem with his new wounding axe dealing some necrotic damage as well as
causing the gem to explode into a spray of blood, covering the ghosts, which
all started laughing and disappeared. In the silence that grew an iron great
sword fell from nothing and the wizard gave it to one of his skeletal servants.
The party investigated the rest of the keep and headed into the basement,
finding a fissure leading into the broken dungeon. They followed the path and
found the dead witch and her dead familiar. The quasit familiar was dead and
desiccated so the rogue took it along. Leaving the keep most of the characters
decided to stay behind while three other characters ran back to town to find it
full of giant crystals, strange mages, deformed giants, and crystal worms. The
party attempted to assassinate one of the mages and were able to drive him off.
The giants used their baleful eye attacks and were able to injure the party and
scare them off from approaching. Shatter was used to great effect hurting both
the giant crystals and the monsters. The bard used crown of madness to control
one of the giants and the other seemed fixated on attacking the necromancer and
his skeletal swarm. The skeleton wielding the iron blood sword had odd effects,
the blade cut smoothly, leaving a trail of black soot. When the giant was hit
with the sword his flesh died where the blade touched. The party was able to
destroy the giants and knock over the crystal tower as well as dispelling the
magic with in it courtesy of the bard rolling well on her dispel magic check.
They saw reinforcements from the other growing towers and ran back to the hut
in the woods to rest. The necromancer made more friends and the party saw the
more terrible things happening in town. They snuck in after resting and
temporarily disabled one of the other towers while the mages were almost done
fixing the first broken crystal. The bard used hypnotic pattern on giants to
knock them out of the fight and the necromancer had his skeleton with the scary
sword sever more of the crystal tower. The party ran off to the cemetery to get
more of their own reinforcements in the form of skeletons and met a strange
wizard like man that was with the enemy forces. The psychic magic user informed
the party the war party from Nabesh was attempting to hit Rhadamanthus with
this invasion but showed up too far south. He seemed to specialize in
necromancy and illusion and when prodded by the rogue, attempted to slay him
with a life draining spell for pestering him endlessly. He teleported away and
the party was left to decide what to do and chose to head to the fort in town
that was being built and saw the crystal they paralyzed up and running as well
as a large rift in the sky with crystal crafts coming through it and hovering
above parts of the town. The party found that in the fort the psychic magic
user was monologuing to the surviving townsfolk about their new situation and
the glory of Nabesh. In a rage the rogue attempted to stab the mind mage in the
back and as he sunk the blade inside him found the mage had switched places
with one of the townsfolk. He saw the mage stand up in the group of townsfolk
and shot him in the eye with an arrow, killing another random townsfolk he
changed places with. The mind mage sent the rogue to another realm temporarily
with a banishment spell. The bard saw a wizard ally in the crowd unconscious so
he healed him. Rigel, the wizard ally took offense to the mind mage and shot
him with a lightning bolt, the necromancer shot the mind mage with magic
missiles as well. The mind mage had enough and animated the two corpses as
zombies and teleported away, leaving the party to kill the zombies as the rogue
arrived from his quick other worldly travel. Rigel had the survivors gather and
with a scroll teleported them to the abandoned keep on the hill. With their
spyglass they were able to observe the arrival of a fleet of smaller warships
and a ship the size of a small city. The party rallied the survivors and went
off to attack one of the air ships to take control of it while the dwarves and
a wizard blew up the portal. They fought against a group of three medium sized
crystal men with swords and two large crystal men with great swords. The ship
was piloted by a wizard that became hypnotized by one of the bards and the ship
fell from one hundred feet in the sky to about fifteen feet and resting on top
the bar and bouncing off one of the crystal towers. The party was able to
overwhelm the crew from one of the crystal flying ships and have started making
their way to the big city sized ship, noting the giant sculpture on top. The
mage also lost the skeleton that was holding the ghost sword but found the
goblin child Geb playing squire with a hound archon. The party took their
borrowed skiff and rammed it into the side of the flying city, sending the
tiefling to scout ahead. He saw armed groups of humanoids loading up more
skiffs for war, most looked different from the Nabesh natives, they were from
other lands with crystals jutting out of their foreheads. There were fomorian
guards as well as crystal skulls maintaining order in the city within the
chaos. The party could not decide which way to go and eventually raided an
empty guard house after divining there were four energy sources keeping the
city aloft and one controlling all of them. The closest source was under them
so they climbed down a hidden ladder finding the energy source was alive, and a
demon made of crystal. The rogue became confused and started arguing with the
walls, the wizard sent down his familiar which became stunned with magic and
broke on the floor. The party attacked the demon as it started squishing the
life out of the rogue. They made quick work of it and the entire structure
trembled slightly as the three remaining power sources rebalanced. The party
traveled down the east tunnel finding the path to the center of the structure
and traveled north, passing harmless crystal scarecrow like creatures working
in labs. In the central tunnel they bumped into a crystal skull floating
invisibly and blew it up. They found an elevator and took it to the main
chamber, encountering a man covered in crystal armor sitting alone. The party
instantly attacked him and he called for reinforcements and threw a crystal
firestorm at them, which the bard countered. His summoned support was one
fomorian giant, two crystal knights, and four crystal skulls. As they joined
the fray he devoured one of the skulls to get health back. The party set up
walls of fire and terrible magics to combat the force brought against them, the
rogue and wizard both fell at points but were healed by their allies. The
crystal leader jumped into the crystal wall, becoming a carving on its surface
and makings its way to its main weapon, a crystal dinosaur. The party descended
on his dinosaur like starving rats to a wounded bear and combat was quick. The
leader teleported away, letting his city fall from the sky, leaving the party
to find ways to retreat. They made it safely home with a quick explanation of
events at the start of their next adventure.
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