The
party rested between adventures and were quickly summoned to help a friend of
Robank defend his keep against an army of goblins. The party took supplies with
them in their new Tower Artifact emblazed satchels and helped repair the keep
between the attacks. The group was sent to help and hold off the army until the
full army of Rhadamanthus could bring its might down upon the goblins. The
group sent out scouts to appraise the army of goblin creatures and ended up
tripping over a giant in the woods. The scouts returned to the keep and
preparations were finalized. Horns blared and goblins came charging at the
keep. Hobgoblins and bugbears along with their leader, a massive bugbear named
Rindmaw, lined up and started their attack as well. As the party was watching
the approaching army two giants snuck from the forest under the spell of
invisibility and attacked the wall by throwing rocks and sweeping their arms
across the battlements. They were supported by two young red dragons, which
also did not last long against the might of the party. The party dealt with the
attacking forces quickly and were able to send them into a retreat as the
Rhadamanthas advance force came in from the east. The party was mostly
unscathed and rested well after returning to town.
After
a few days of rest, the party awoke to find themselves within a giant chamber
full of a ticking sound and noticed they were on a giant clock face. As they
investigated their odd surroundings they noticed a mechanical kobold making a
tiny gearwork. The gearwork kobold told them his master was sleeping does not
like visitors not made of gears, so they would have to find three artifacts to
keep him asleep. The first artifact was an amulet hidden behind the great gap,
a chamber with moving ledges and archers that attacked the party. The druid was
almost bisected when he fell off a ledge and it pinned him between the wall. It
took half the party to remove the amulet from the giant metal cube it was stuck
on. The party made their way to the second room which contained a large iron
cube that contained the second part and was activated by using the magnetic
properties of the first amulet. The third room contained a massive metal worm
constructed of gears and plates. The party made their presence known before
trying to solve the puzzle and fought the beast, getting sprayed with metal
gears and fire. Once they killed it, they made their way across the room using
the tools supplied, finding a small chunk of magnetic skull bone. They combined
the talismans to make a strong amulet that when placed on the master’s chest
should put him back to sleep. The party grew concerned that the kobold would
betray them, which would have been awesome, but he was just super helpful. The
party found his master in a stasis tube, which grew steampunk spider legs and
began attacking the party. Using the strength of a mammoth the druid ruined the
master’s day and they were able to use the amulet to put him back to sleep.
They were sad the kobold could not come with them back to the city.
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