The
party helped the city recover and after a month returned to the life of
adventuring. They had been sent to investigate a strange fortress on foreign
and potentially enemy soil where strange magically occurrences were happening.
One they arrived they found the other group they were going to team up with
murdered on the mountains side. They observed at the front door two guards
letting in two well dressed men into the fortress. the two guards accompanied
them inside and a few moments later came back out and one had blood on his
sword. The party used illusion magic to look like another group of guards and
claimed to be from the white regiment and were here to investigate the fortress
and the guards were skeptical, to be fair the party was very skeptical of the
guards. As they exchanged bluffs a mage stepped out of the keep and the gig was
spoiled. The druid using his alter-self ability bit one of the guards and they
noticed no blood on his outfit, his body was slimmer then it appeared, and the
sword that hit him in return felt a lot like a great axe. The party made quick
work of the door guards and realized they were dealing with changeling
invaders. Horrible shambling could be heard from within the corridors and
zombies started to approach the party, who then blocked the exit with a cart.
The zombies attempted to climb under the cart and were soundly destroyed. The
group snuck into the fortress and found a long blood-stained hallway devoid of
life which eventually lead to a larger intersection with closed doors to the
left, a hallway forward, and a hall to the right with a small door with voices
coming from behind it. They investigated the voices first, both the bard and
one of the artificers entered the chamber to find magical humanoids in large
cells. The scarred tiefling informed them they were test subjects and the floor
went out from the cells and all the monsters fell and were absorbed by the
“machine”. The party ignored the room full of zombies and decided to enter the
next room with a group going in each door, the druid and the snake folk
artificer entering from the first door and the rest of the party, the bard,
paladin, and war forged artificer entering the second door. The paladin, now an
oath breaker, brought her beholder zombie from an earlier adventure with her.
The druid was in earth elemental form and got the lay of the land with his
tremor sense, finding there were two strange creatures in the room overlooking
the lower levels, a huge storm troll, and four mages casting spells into odd
amplifiers powering a giant obelisk of adamantine. The bard peeked into the
observation chamber and saw the two strange creatures, one appeared to be an
undead lich, the other looked like thousands of bugs trying to hide in a robe,
so she ran away. The druid instantly started pummeling one of the mages and the
bard used dominate monster to bring the troll onto their side. The troll
attacked and killed two of the mages. The rest of the party moved into the room
and started attacking the mages that were left. The two cloaked figures started
casting spells and took control of the troll back as well as put the party off
balance. The troll used his lightning to wound a large number of the party
members and the druid knocked out part of the wall and went for the bug man.
His attacks seemed to do minimal damage against the robe of bugs and he became
enveloped within its gross anatomy. The other lich took this chance to hit the
druid elemental with a disintegrate spell, greatly wounding him. The rest of
the party killed the last of the smaller mages off and saw that as they killed
them their bodies got pulled into their magic amplifiers. The bard reversed the
gravity in the room, attempting to wound the enemies but only succeeded in
putting the druid on the ceiling. The artificers continued blasting the liches
and the troll with their guns, costing the druid his elemental shape when shot
with thunder damage, knocking him back to his firbolg self. The party attempted
to use magics against the liches, who used counter spell to great effect. The
liches grew tired of this charade and fire balled half the rest of the group
and using higher spells on the obelisk. The metal and stone shattered and the
party watched as a graceful metal dragon levitated above the floor and
screamed. The party was pulled to the dragon and passed out, awaking standing
in a swamp of ice cold water, in the dark, surrounded by howling and white
trees.
Once they gathered their bearings a duster wearing blood-soaked figure
came running out of the darkness and was being chased by werewolves. The group,
now featuring a dwarven brute fighter, made quick work of the werewolves with
higher level spells such as moon beam, fire ball, and polymorph, making a tiny
yarn golem into a hulking tyrannosaurus rex made of yarn. The night was young,
the moon seemed closer than it should be as well. The group traveled on water walk
to the small island about a mile away and set up a base camp, grilling their
new blood covered friend, a human named Atticus Alewin. Atticus was from the
area, telling the party about the nearby fishing village he currently calls
home and explained a bit of the current strife in the land, and deflected
questions about his blood fueled sword. While the cleric worked on summoning
their lodging for the evening the party watched out for any other werewolves or
other nocturnal hunters. The cleric’s summoned lodgings turned out to be a
large temple dedicated to his divinity, fire. Within the structure the ceiling
looked to be on fire, had a solitary door and two small windows. The party
rested and alternated watches to make sure nothing truly nasty surprised them,
also keeping an eye on Atticus, who made an odd cross of his swords to work as
a drying rack for his swords and passing out on the stone floor. During the
night the cleric scry on the troll they fought and saw he was within the castle
of the lord within an iron maiden draining him just enough that he would not
die. On the first watch the fighter saw
a large pillar like smoke rising off about three hundred yards. As he watched
the pillar formed an eye on its top and started surveying a part of the swamp,
and when it saw suitable prey descended on something in the darkness, horrible
thrashing could be heard in the swamp, followed by a scream and then silence.
He woke up the bard and went to sleep. During the bards watch she saw a raven
that blocked out the moon, at first thinking it was close by, and later
realizing it was further away and the size of an elephant if not bigger. She
went and woke the druid for his watch. The druid stood vigil standing outside
the door of the temple, keeping it open if he needed evacuation. After the
first hour nothing was happening, then he heard a splash near the small island.
He watched as something swam quickly to the shore and scampered across its
surface, there was a light growl and another splash in the water and it swam
away. the druid thought about what he just saw and went back inside realizing
the thing he saw looked like human torso with a longer than normal spine, no
lower body, and a perfectly smooth face. He locked the door and waited till
morning to wake anyone else. They found out that the “spinetail” are dangerous
predators of the waters and should be avoided. Atticus was the last to wake and
realized in the light that a few of his new companions were not of this world,
he was confused by the warforged, dragonborn, and two firbolg traveling with
the part elves, halfling, and dwarf. The party grilled Atticus for information
about his homeland, the political structure of the land, and who lived in the
area. He gave them the best info he could, being a “simple” monster hunter and
told them the more exotic races did not exist in this land. The group packed up
and rode the carpet to the town of Kaer, finding a simple fishing village
living on the edge of the swamp. Atticus got them inside after the group donned
costumes and hid their monstrous visages and took them to the small tavern
called the Empty Coffer. Other than the bartender and the group there was a
bard slowly making his way into the common room. Fengast de Bard was very inquisitive and interrogated the party on their
ambitions after giving them plot details and information regarding the metal
and stone dragon in the center of the lord’s castle. Fengast de Bard also
confused the party with his black and white checkerboard motley garb and
monogramed handkerchief he handed out the party, he seemed to have an endless
supply. The party knew they would have to go find the dragon to go home and
that the enemy had it. Fengast de Bard was a part of a group called the
Whispers, an organization seeking to save those the lord of the castle was
seeking to destroy, corrupt, or control and attempted to sway the party to
dispose of the lord. The party decided to take over a small abandoned home in
the town and asked why it was abandoned. The barkeep Bresha told them the family
left when one of the girls got bit by a spinetail and tried to eat her sister.
The party set up camp in the abandoned building and kept seeing a flash of a
small child running around in the building. The bard played tag with the child
and tagged her. Later the child pulled on the bard’s leg and the bard saw
nothing next to her and heard hissing and saw in the dust the phrase “come find
us”. The cleric and witch worked on consecrating the home and the moment the
Hallow spell completed the wall of the city blew off and a gargantuan monster
entered but failed to get any closer to the house. The party threw a round of
magics and pain into the creature and it fled further into the city, killing
civilians and turning them into monstrous undead. The cleric and his kobold
charged him to use divine magic to wound him and the beast bit down on the
cleric, leaving the kobold alone on the magic broom, face to face with the
beast. The druid decided to use tsunami and ended up destroying almost the
entire town, drowning dozens, and destroying whatever protection the survivors
had by tearing down the walls with the torrent of water. In shock, the rest of
the party attacked the Hemless beast and eventually felled it, unleashing a
swarm of dead villagers turned wights. The party destroyed them quickly. The
bard Fengast de Bard gave them a map to quickly get to Strahd’s castle and sent
them on their way. The party flew over the forests following the map while the
druid, now deemed a murderer swam bellow them across the land. They found a
camp site and build another small temple for the god of fire and the druid
again was left outside, the rest of the party not trusting his choices in the
previous battle. While on watch he saw a few of the enormous heads rolling
across the distance towards the now ruined Kaer. He also felt a presence near
him and turned to see a large sized skeleton sitting next to him staring off in
the distance. He gave the skeleton some ale, which it drank, then it disappeared.
In the morning the party made the final approach to the castle of Strahd. As
they gazed at it they made a choice. The witch had the ability to change the
terrain via magic as well as alter the sounds generated within its walls. He
first sent his familiar to scout and found the throne room and the giant
metallic dragon they were searching for, Strahd, his tinker goblin, and one of
the Liches. While the familiar watched the witch set the magic into motion. The
walls and floors and stone of the castle turned to glass and as the tinker
goblin working on the golem dragon hit it with its hammer it went “smack,
smack, quack” and confusion was had. The goblin turned to its master and
shouted “Quack!” and in his rage the master struck him down with unholy fire and
the flames roared with many quacks. The party chose that time to strike, the
dwarf fighter jumped off the magic carpet, landing twenty feet down onto the
glass floor with an enormous quacking sound, one of his feet breaking through,
and charged Strahd. The druid shape shifted into a huge ape and broke through
the glass and dropped behind Strahd, grabbing him with his large mitts. Strahd
did not like this situation and ghost stepped to stand on top of the ape and
snapped his fingers, casting meteor swarm, destroying his throne room of glass
with loud quacking sounds and sending both the fighter and druid falling
through many floors of glass until they reached the bottom of the quack zone
and landing in glass strewn water, and a moment later the dragon golem and the
lich landed next to them. The rest of the party tried to stay safe on their
magic carpet and watched as Strahd went below and started whaling on the
fighter and druid with magic. The lich informed them to throw any magic they
had into the dragon golem as more guards started falling through glass floors
and advancing on the party. The group were able to gather relatively close to
one another as Strahd flew up higher to hit them with another meteor swarm. As
the spell took shape and destruction eminent the golem absorbed the entire
spell and a pillar of light hit the room. As the party finished blinking they
found themselves standing on hard packed red desert under the light of a red
sun with a dragon golem and a lich.
They picked themselves back up and
attempted to recharge the dragon by throwing more magic into it, noticing with
each spell bits of the land around them would break and the dragon was not
retaining any of the magic. The talked with the Lich that came through with
them and found out lore about the dragon as well as the plots of the liches
allies. As they talked they saw a glimmer of light in the distance and watched
as a large shell of beetle with wheels being pulled by a large multi tusked
elephant like creature came over the ridge. It was flanked by bird riding
figures and they could see two brighter cloaked figures on top of the beetle.
The party shouted out to them and were hit with magic from the mages when the
party refused to comply with the mages claim of ownership. One of the bards force
caged the mages while the party dealt with the warriors, the druid turning into
a tyrannosaurus rex and eating one after tail whipping and biting another. The
other warrior was killed by the witch with the spell finger of death and now
the party has a zombie following them. The party freed the slaves within the
beetle and found out more about the captors as well as the world itself. Metal
was scarce, magic was terrible, and dragon kings ruled the world with iron
fists. These creatures the party saved were half human dwarves bred with magic
to be perfect workers and their life had been toil. They knew if they were
taken to the city that they would have been force to fight each other to the
death in the fighting arena for the enjoyment of the rich. The group
investigated the innards of this mobile hollowed out shell and found antiquate
storage for water, about a weeks’ worth, and “property” as well as living
quarters for the warriors and the two mages. The party got themselves ready,
knowing the force cage was going to expire and as the mages dropped rained on
their parade, turning one to stone and killing the other. The druid attempted
to plant seeds into the bodies of the slain and grow them with magic, finding
he was only draining the moisture from the bodies with his spells. the party
experimented with their spells a bit to find out that they were draining life
force away from their surroundings with each spell. They decided to slow up on
the magic a bit, get the dragon onto the back of the beetle and take the free
people to their promised land, an oasis in the middle of nowhere. The elder of
these free people was incredibly old and had been to the promised land before
so he was able to guide the crew there, they just needed protection. They
started their journey and argued about cannibalism and the morality of eating
intelligent creatures, the lich quietly laughing at them the whole time. After
a long day of travel a bad made a magical mansion for the party to stay in as
well as their traveling companions. The beasts of burdens where not able to fit
inside so the lich hid them with mundane means. As the druid was exploring
outside he drew the attention of a creature that called itself Rathar of the
ways, an odd fey creature that stood fifteen feet tall and had long spindly
wooden limbs and its face was covered in a strange leaf with a crude smile
drawn on it with red pigment. The group was hesitant to trust it but told it
that they would allow it to travel with them till he could find his way again.
The party rested and gave their new allies as much water and food, and in the
morning packed up their gear, fed the animals, and started on their journey
again. The creature Rathar sat with his feet dangling off the back of their
beetle shell and watched the road disappear behind them. After a few hours of
travel Rathar informed the party they were being followed by two scaled ones,
which with his description they figured they were a form of Tyrannosaurus
rexes. The party had a choice, fight them, run, or try to distract them. Of
course, they chose to attack them, most of the party using non-magical attacks
to deal with the dinosaurs, the fighter charged them and was almost eaten, the
dinosaurs tried to rip him in half but his armor was to strong. After a few well-placed
shots with the thunder cannon and called lightning the beasts were slain.
During the combat the cleric, now back from the ethereal plane, saw two figures
observing the group from a cliff face, moments later their fey companion,
Rathar of the ways, caused them both to explode from the inside. The party
looted parts from the tyrannosaurus rexes and made their way to their next rest
stop. They tied off the sleeping elephant like monster to the stone wizard they
were carrying around and the cleric created a temple inside the magic mansion.
They rested peacefully and Rathar kept watch. the party asked Rathar about his
disappearance and the exploding people and he informed them that he took care
of the elves and their forces that were lying in wait. The druid wanted to
learn how to blow people up and was unwilling to become a test subject. The
next day they made it to the promised land and found the great pool of water
protected by terrible poisons and a nature spirit. The nature spirit advised
them against drinking the water, full of arsenic and worse, whereas the other
smaller pools were being filtered by small plants. The party grilled him for
information and was told they could get a new crystal at the old watch
tower/light house. They wanted to just stay and work on the one they had and
try to fix it but it would have taken five or more weeks and not worked. They
eventually took the hint and went to the lighthouse, finding a skeleton on top
with a large gem. The witch sent his sprite to investigate and the lich grabbed
it and drained it of some of its energy. The witch dismissed its sprite and
summoned it on the carpet. The party argued on the best way to engage the
creature or just steal the gem and the dwarf brute fighter grew sick of just
sitting around and jumped off the flying carpet and landed next to the lich,
dealing around ninety points of damage to the lich with two sets of attacks
with the use of an action surge. The rest of the party floundered while trying
to figure out how to act and after the lich got trapped in a force cage by a
bard. While in there the lich decided to immolate himself to return to his
phylactery, which the paladin was carrying after stealing the giant crystal. At
this point his two minions attacked the party, a pair of marilith. Most of the
party used a prepared word of recall to teleport instantly back to base camp
while the paladin, artificer, fighter, and bard were left to deal with the
demons. The fighter and artificer made quick work of them and the cleric
watched via a scry spell. The party regathered and discussed what to do with
the gem. After a bit of arguing the lich reminded them of the other lich in the
gem and they let him drain away it’s magical essence. He also mentioned he
could hear the dragon golem scratching to be let out and the gem was vibrating.
They also grilled Rathar about his intentions and why he wanted to return to
their world. The party decided to wait till they had rested to let the gem be
joined with the dragon.
In the morning they placed the gem within its confines
and watched as large arcane runes cut themselves into the stones below their
feet and they all grew lighter and followed the light trails out of Dark Sun’s
Athas and found themselves shooting through space and eventually touched down on
what seemed to be home, except members of their group were missing, their lich
was gone, the dragon missing, and Rathar of the Ways was reduced to ash and
they saw his leaf face floating slowly to the ground. The druid touched him and
the ash all blew away. The sky was blood red and black lightning cracked the
sky. The group looked around for other clues and saw a very large ugly giant
rutting around in a broken building off in the distance. They tried to avoid
him but strange ember wolves saw them and howled before attacking. They threw a
smoke screen up around the giant and attempted to deal with his dogs, finding
them easy to destroy and oddly resistant to many of their normal tactics. After
realizing the division of their efforts was keeping them from making any
headway they ganged up on the giant, their druid fell victim to it’s horrible
gaze and became deformed. As the fighter took down the giant they heard slow
clapping and laughter across the ash filled valley and saw a somewhat familiar
face, that of the fey creature known as Lon Lethen. He offered them a way out,
gather enough teeth for him from the other two living titans and he would find
them a way back to their own time. They grilled him for history facts and found
that after one of the gods, Goloh, died the whole world went to shit. Nations
went to war, bodies piled up, and the end of time beasts were unfettered from
their secret bindings. Now only a few living creatures remained, Lon Lethen,
Cull, another strange beast, and the Hekatonchires. As the party went towards
the odd thunder like sounds they stumbled across a blue haired badly burned man
mumbling to himself, repeating “couldn’t save them” or “it wasn’t
enough”. One of the bards played calming music on her lute and he snapped out
of his stupor. He claimed his name was Gerald, confirmed a few of their
suspicions, and joined them on their journey to fight the other titans. When
they arrived at the battle they saw a giant multi-armed stone man fighting what
seemed to be a pile of eyes, mouths, and pale porcelain flesh. The cleric
called to her god for help and the flame war god sent down an angel to help
them. The battle commenced and chaos was found. The large stone creature
attacked everything around itself with multiple slams, the flesh monster took
huge bites out of the angel, the angel could barely keep itself in the fight.
The flesh beast teleported away from the fighter and was able to sneak itself
in to the force cube the party kept using as a bunker and was able to kill the
kobold helper of the cleric and drastically wound the bard and cleric. The
fighter was able to eventually wipe out the stone creature after a few of its
teeth were ripped out by Lon Lethen and Gerald removed a few of its arms with
disintegration. The party trapped the flesh monster within the force cube and
Lon Lethen killed the beast inside. He gathered the party, brought back the
kobold, and lead them with his new-found teeth to a giant crater. He climbed
down and broke teeth around a massive skeleton and enacted a ritual that
brought it back to life, a massive humanoid looking creature with a big bushy
beard. Lon Lethen called out to the creature and told him that his servants
have brought him back and must be returned to their own time. The party saw a
flash and were back in the faulty portal standing within the viewing chamber
with a duck. Their lives for the most part have returned to normal.
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