Wednesday, July 18, 2018

Untamed Wilds Session 5


With the ship still afloat, the group decided to multitask, one group went after whatever was left in the captain’s quarters and the other went below deck to find any remaining opposition on board. The crow ranger, the lizard swashbuckler, and the lizard druid entered Jazina’s cabin finding a book on the desk, a four-corner bed, and a few chairs. The book was disturbed by the swashbuckler, causing the entire cabin to slide off the ship, bars fell and locked into place on the windows, and the bed turned to stone causing the entire room to start sinking into the ocean. They first attempted the door, which sent an electric shock through them from the doorknob. The ranger slapped the book back on the desk, causing it to flip open and reveal the explosive runes charm. They took damage from the inferno and most of the room that was not submerged in water was now on fire. The druid used thunder wave to blow a hole in the ceiling and push the ranger through, but he got stuck. She tried to push him but accidentally was a bit frisky. The swashbuckler was able to get him free and push him out into the open ocean. They were able to swim up to the surface, realizing they had sunk almost ninety feet in less than a minute. They watched in the darkness as the room hit something serpentine and continue sinking. They joined the rest of their group on the ship. Meanwhile the paladin and the barbarian found and freed the minotaur below deck and found two other adventurers, a human wizard and a cat folk druid, as well as a strange mythical beast known as a Kirin. As soon as they opened the Kirin’s cell it flew off and the paladin swung a few points of healing on it as it passed him. They also found two ogres sleeping in the crew cabins, the paladin grabbed the pirate queens head, tossed it in their room and told them their master was dead, they could either join the crew proper or sink in the ocean. He gave them a few moments alone in their room and they came out to call him captain. The group all took jobs on the ship, the paladin acting as captain, the swashbuckler acting as first mate, the centaur as navigator, and everyone else looked into the food shortage issue having over fifty mouths to feed and bodies to get healthy. A few of the party took to fishing or assisting the ones fishing with magic, they were able to catch many odd fish and found out one of their new ogre friends was the ship's cook. They went with him to the kitchen and found it not up to ship standards, full of garbage, and the bones of many fish strewn about. They helped him clean it out and start over. The minotaur were all malnourished and exhausted from their time as gnoll prisoners and needed proper rest. The party checked out the map on board and realized it was a magic map showing them the entire sea as well as tiny boats to indicate where they were. They noticed the Drake’s Fortune was a about a day ahead of them and found two more islands that would have food to restock their larder, one labeled “fruits” and the other “meats”. The party made speed to the fruits island and found it, observing the island to only be a few miles wide with a large mountain surrounded by dense fruit bearing trees. The rangers and the blood hunter used their heightened senses to scan the island for other life and only found a few monsters lived on top of the mountain. The party used their away boats to ferry to gather the fruit, a few of the party and the ogre taste testing the product they were taking. They noticed the apple banana hybrid fruit to be overly delicious almost to the point of instant addiction, high in sugar and flavor, the wizard noticed all of it radiated mild transmutation magic. Seeing nothing instantaneous they figured it was good eating, even the tree sap was delicious, the centaur had one of the ogres try it and he tried to throw one of the trees to the ship so they could bring it with. The druids and paladin decided they needed to take saplings with them and returned to the boat. They decided to stay within eyesight of the island overnight and sail out in the morning, the first watch noticed a chilling green light on the island and when they went to wake the next watch both the paladin and the barbarian, the two that had tried the fruit had turned into deer. They switched out the watch and experimented with the fruit a bit finding no way to change them back. In the morning they realized they had never stopped the crew from continuing eating the fruit, and they also were all turned into deer, even Kiel and their quickling friend, who became a small cat sized deer. Realizing they had no real choice, they made their way back to the island and went to where they sensed the monsters the day before. They found a large ruined city and a temple built into the mountain. Inside the temple they found ancient broken traps and proceeded to break into every room and disturbing everything within, first finding spider webs and a room of spoiled goods, double doors with eyes painted on them, a broken dart trap that just blew whiffs of air, and a large spider and its three corpses it had been feeding on. The party was hesitant to open the double doors and had split into three smaller groups to deal with whatever the temple had left to throw at them. The spider was easy pickings for the party, it missed the druid with an attack and fell victim to fire and hoof attacks, leading into a hall with a gelatinous cube. The other small group found a skeletal man with green eyes sitting on a heavy chair in an empty room, he spoke in a strange tongue the bird and blood hunter did not recognize. The bird shot him twice, the skeleton spoke strange words and the bird disappeared in a flash of green smoke. The blood hunter continued to launch arrows into the skeleton until it tried to summon a larger spell to take out these invaders, bringing forth a shifting blue cube of elemental energy. The blood hunter weighed his options and shot the cube, causing the creature to drop it, causing a ten-foot radius sphere of nothingness to disintegrate part of the room as well as the creature. Those who spoke the human tongue heard it say “Oh shit” before a tearing sound ripped it from this world. Many members of the group gathered around to see what the commotion was on this side, leaving the paladin and the catfolk druid with the gelatinous cube, which was able to get off a few hits on the paladin while he and the cat both fled in opposite directions. At this point the bird fell to the ground in the main chamber with two odd women, one had a normal looking upper body but her legs were the body of a lion, the other had the lower body of a serpent. They welcomed the bird, asking them to help them drive out the invaders using magic to persuade him. The catfolk druid was investigating the murals and mosaics trying to figure out what this place was and from studying the wall art gleaned a bit of history. These creatures that lived here were like gods, they were worshiped by lesser things. They tried to gain more power by summoning a demon or devil, and it killed their gods and destroyed their cities, now only two of these creatures remain. She was also able to glean the order of cisterns to fix her friends. Most of the party was investigating a trio of cisterns and an arrow just missed the wizard, he turned to see the bird shooting at him, a strange snake lady try to charm him, and a lion woman charge him. Chaos ensued as the group tried to deal with these creatures. The paladin, having just gained some distance from the cube saw the bird shooting at his friends and started dancing, compelling the bird and the snake woman to start dancing as well. The party pummeled the Lamia, and realizing they were outmatched the lamia pled for mercy, promising treasure and a cure for the deer. The party took their word, spared them and gained the cure to save themselves and their crew. They returned to the ship with even more fruit, the antidote acted as a vaccine against the magic of the fruit, something the lamia had used to punish those that would steal from them without leaving tribute. They also admitted to selling deer to traveling merchants.

Untamed Wilds super session


On July eleventh, our session had an abnormally large turn out for players. We had a three of the regular players unable to make it and had four new players start. We were joined by a human life cleric, a human wizard, a cat folk drunken master monk, and a half elf eldritch knight fighter. Having prepared more of their sea voyage I had to change up my plans, pitting this army of twelve heroes against a force of invading ogres and hill giants. The giant kin were trying to attack Godmoot, the home of many of the players and the encounter went better than expected, each player getting moments to shine while combating the small attack force of giant kin. There was also a Nothic, an eye attack-based creature that ran on all fours and creeped everyone out, it was able to sneak up on the party members that were hiding out in the rear of the battlefield. It was a good two and a half hours of combat but it worked well, the monk catfolk stealing kills, the wizard crippling an ogre and freezing another. The paladin and our new cleric were able to magically bless a few of the new members as well, adding to their chances of success. Combinations of good crowd control from the bard and many arrows from the blood hunter and crow ranger helped whittle down their oversized foes. The cat folk ranger critically wounded one of the giants as it was fleeing the bard when the whole group got to attack it for free and the druid lizard was able to use her flame scimitar to great dismay of the ogres. Ray of sickness seemed to be a fun punishment against the ogres as well. 

Sunday, July 8, 2018

Island Map for Untamed Wilds

Greetings!! For readers as well as players I have added the map constructed for this campaign. I used Inkarnate, a free website that allows you to make maps for your worlds. They have a more Pro version that has more features. More Information can be found here https://inkarnate.com/

Tuesday, July 3, 2018

Untamed Wilds Session 4


The adventure picked up with the party trying to figure out where to go next. They found out the gold monkey skull they found last time was a communication device and were unsure how or if they should use it or not. After much discussion they chose to leave the blood-stained pirate vessel with a broken mast and after much more discussion take the smaller boat known as the Tarrasque Shell. Before heading out a few bought potions and Ki-el bought a necklace that gave him a common language. The two characters with a sailing background, our lizard rogue and centaur barbarian, took up charge and navigated the party off in the indicated direction of the stolen minotaur. About an hour into their journey the cat folk monk on watch noticed a small vessel in their way that would be sunk unless they took evasive actions. The two sailors could not make a decision quick enough the smaller boat was crushed underneath. They heard a cry for help and the lizard rogue left overboard to save a small fey man known as a quickling. He told them he was running from a few past debts and just happened to be in their way. The party was hard pressed to trust him until it was let slip that Jazina had been defeated and he seemed visibly relieved, he was in greatest debt to her and now only had to worry about a northern human man that sought his coin. The group continued sailing and at nightfall they took turns watching the seas for trouble. As the raven ranger and the lizard druid watched there were odd blue lights floating towards their boat. The black sail came into focus as well as the bleached white bone deck, the pirate garbed skeleton waved hello from the deck of the odd vessel. They woke the rest of the party from their slumber and pointed out the strange sight before them. The skeleton pirate engaged the party in conversation for a bit until his fellow undead had climbed up the opposite side of the party’s boat and started attacking. The team got to see their new quickling friend in action, tossing a silver stringed dagger at his foes and pulling it back to his hand. The skeleton pirate captain threw magic at the party, shattering the crow’s nest, but was put down when the centaur, monk, and bard jumped across the gap between ships and pummeled him. In their moment of victory, the party questioned what to do with a pirate ship as it disincorporated and they fell into the water. The rest of the party dealt with the remaining skeletons quickly. The rest of the night went uneventfully except a dolphin jumping over their boat. The next morning the party continued sailing finding a small island only sixty feet long bearing only a solitary palm tree and sand. The party left Ki-el aboard and investigated, finding something had been buried and dug up a dead elf who unfortunately had suffocated in a wooden casket buried in the sand, and the borrowing crab like monsters in his stomach. The crab monsters climbed out and were annihilated by the party. They verified with Ki-el that it was an elf they found and buried it back on the island, setting sail after a few more investigations. Later in the afternoon they caught black sails on the horizon, finally finding the Kraken’s Maw, one of the other pirate ships with their minotaur friends. They waited till nightfall and attempted to sneak their ship within striking range. They sent their quickling friend into the ship ahead of them to see what havoc he could cause. A few minutes later they heard loud noises and a few yells and took that moment to shoot out the watcher in the crow’s nest. The rest of the party attempted to board the ship, finding the jump and climb difficult and three gnolls were readying the pair of ballista. The monk killed one of the gnolls and disabled the device with its body. The pirate leader, again a tiefling with light blue skin and swirling tattoos that looked just like Jazina. Jazina approached the party and use a spell to create a wave of thunder that struck four of the group, only one was blasted off the ship, landing on their own boat. The Lizard rogue decided to pull the boat around to come along side the bigger ship. In his attempt he misjudged the distance, turning ability, and the way a boat works and jammed his ship nose down under the larger ship somehow, starting the process of sinking his own ship. He and the rest of his crew were able to make their way onto the larger ship before. The group was able to again overpower this Jazina figure and her minions on top of the ship, the Bloodhunter sinking an arrow into eye socket and the ranger making short work of the last remaining gnoll.

Saturday, June 23, 2018

Untamed Wilds Session 3


Continuing the adventure with the gnoll pirates in Northpoint, the satyr paladin, satyr bard, catfolk warlock, and catfolk bloodhunter stayed behind with Phil, their human hench-person to help the minotaur militia deal with undead gnoll that came pouring into the town from the ocean while the rest of the party made their way down the docks to deal with the pirate queen and her forces. The lizard folk rogue fighter, centaur barbarian, raven person ranger, catfolk ranger, lizard folk druid, catfolk monk, and Ki-el their human healer were joined by a gnome barbarian in laying waste to the forces of the pirate queen Jazina. They charged across the docks and saw her ship, the Wasted Wyrm attempting to fix its damaged mast, two archers set up watching for interlopers, a large gnoll and two smaller ones on the dock waiting for instructions from their boss. As the party charged forward the lizard folk fighter noticed something pass him in the water as he was swimming and the water became pitch black. He made his way onto the dock and was followed by a massive tentacle, which grabbed him and slammed him near his friends. The party could hear odd flute sounds coming from the ship but could not see the source. At this point a second tentacle rose from the water on the other side of the dock, changing the party’s priorities from charging ahead to dealing with whatever this monster was. The lizard woman druid sending vine whips and poison sprays to deter the tentacles as well as the large gnoll. The raven ranger took aim and started picking off the archers while the large gnoll and one of the normal ones ran off to face the party. The tentacles thrashed about attempting to knock anyone within reach into the water but were quickly dealt grievous blows, and they retreated into the water the party rejoiced until the pitch of the flute changed and a terrible keening scream could be heard from the fog covered town. A dark shape flew from the fog and dove into the water. The party could not make out its form, arrows shot down from the ship and the centaur was struck with a ballista bolt from the battle-ready ship of gnolls. The group dealt with the large gnoll and as he fell an oddly scarred and sewn poorly white dragon pulled itself from the water, its scales darkened and bruised and the stitching in odd arcane pattern across its form. It opened its jaws and caught half the party in a cone of freezing cold. The team gang piled the dragon eventually cutting it in half and sending it to the deep. More gnoll jumped off the ship and the mysterious flute player could be seen, a pale white skinned tiefling pirate woman with icy blue runes dancing across her skin. The lizardman fighter shot at her and as the arrow went wide a large armored gnoll with a tall shield attempted to block it, interposing himself in front of his master. The party dealt with the other minions and eventually were able to board the boat and face down the large armored gnoll and Jazina, the raven ranger scoring a deep blow with an arrow to her chest, causing her to blast the ranger with fire, knocking him out of the battle. The gnoll was quickly overwhelmed and cut down, two well placed blows from the monk breaking its spine, and Jazina fell when she attempted to escape from the centaur and lizardman fighter and was cut in half, and then had her neck bit out by the lizardman. The party investigated the ship finding Jazina’s quarters, fifty minotaur strapped to oars, quite a good deal of ale and spirits, and a wealth of sailing supplies. In Jazina’s quarters they found a large bed, a desk, and a small golden monkey skull. The lizardman fighter found the room was oddly designed to detach from the ship but was unable to find out how. The catfolk ranger found a journal and realized that the writer, presumably Jazina, was writing to another Jazina about the new-found alliances with the hobgoblins and the serpent men pirates and the two other ships had left earlier with an equal amount of minotaur slaves. It further mentioned they would be heading to the rendezvous point and from there to the Witch’s Head. They found the Witch’s Head on a map and realized it was perfectly between the three islands. The party is now faced with a choice, they can return home to Godmoot to see what their goddess and the elders want them to do next or take this ship and sail out to save the other minotaur from unknown fates. There are other options as well but for now they feast their victory with the freed minotaur. The party is now level three. 

Friday, June 15, 2018

Untamed Wilds Session 2


The party rested after their harrowing experiences with the reptile crab monsters and the bard used comprehend languages to listen in on their new human friends and figure out where they came from. He paraphrased to the rest of the party what was being said and eventually the humans caught on, the human cleric, named Ki-el, cast comprehend languages as well and explained clearer what their plight was. He and Phil came from the northern island and were captured by pirates of Wasted Wyrm. Their captor was Jasina, a tiefling pirate and known slave trafficker, who brought them to this island to trade with a strange satyr with black fur. They had been beaten and drugged and had awoken when the party was fighting off the horrible monsters in the pit. At this point they had no clue if they would be able to return home and would stick with the party as long as they needed to. The party was interrupted from the history lesson by two pixies that wandered over to see why a small military strike force was hanging out in the middle of the road. The party asked them about the roads and found out the minotaur city, Northpoint, they needed to go to was currently a day away and on fire, and when the party asked about the strange satyr with the bugs they learned about Kalish Blackfur, transmutation exile from Godmoot for breeding dangerous creatures as well as attacking caravans with a dragon that can melt metal with its breath. They informed the pixies of what they had seen and went off on their way, the pixies making their way to Godmoot to report with Ellendriana. Night fell and they made camp, finding their rest disturbed by a huge owlbear that not only was larger than normal, but also was undead and accompanied by four small twig creatures. The group made relatively quick work of the monsters and in the morning a selection of warriors tracked the owlbear trail to an out of place graveyard, leaving a few behind by the campsite. Most of the funerary practices on the island follow more cremation style traditions, the graveyard is more of a northern thing. The party found the cemetery was way older than originally thought and right outside its crumbled gates they found a large hole full of vines that looked like it could have held an owlbear skeleton. The lizard folk fighter/thief made his way into one of the four mausoleums and found a long rusted but still functional sword. As he left he noticed many of the vines surrounding the and inside the building were moving. The bard and the druid used magical divinations to figure out what the vines were and figure they are some kind of magical creature that is connected to all the vines and there is some kind of structure underneath the cemetery. The raven folk ranger remembered hearing of a corpse vine from a traveling storyteller that visited his forest home about high adventure on the seas and a boat being destroyed by similar vines and the swamp druid remembered assassin vines also much like these vines. The party decided to leave this area alone for now and come back later when better equipped. They rejoined the others and made their way to the outskirts of Northpoint. They could see its untouched lighthouse situated just east of the town up on the nearby hill as well as the still slightly smoking city. They went to the lighthouse to look for survivors and found two dead gnolls presenting with a case of spear wounds to the face, but no spear anywhere to be seen. The high walled fence held the party back momentarily. From their vantage point they could see large sails of a mighty ship in the port and what looked like figures moving parts of other ships and bound minotaur onto the largest ship, the rest of the ships looked looted or junked. As the party discussed options the monk climbed up and saw a sleeping female goliath resting against the lighthouse wall with a large spear at hand. The monk woke her carefully and the rest of the party joined them after the goliath, Gorast, opened the gates for them. They found out more about the gnoll raiders, there were about twenty left in town, two giant gnolls carrying minotaur, and their leader, the pirate. They asked for help raiding the town to free the minotaur and she declined, saying her place was here with the other survivors, but she would look for a friend that could or might help them. The group discussed a few off-putting plans when the tower guard came back with a wrinkly old goliath with tribal facial tattoos, and he seemed agitated being pulled away from his work. The party told them the basis of their plan and the old goliath used a lightning bolt to sunder the mast of the ship, the Wasted Wyrm. Then he had his guard carry him to the top of the lighthouse and he also created a bank of fog to sew confusion in the ranks of the enemies whilst cackling like a madman. The party watched as a small child minotaur looked around the door and asked if Feklin used magic again and its mother came to collect it and slam the door shut. The warband of adventurers made their way down to the fog covered town to hear the sounds of combat from within, the front gates wide open. it seemed survivors from the attack on the village were roused to combat as the fog filled the streets and the minotaur wanted to save their city. As they made their way in a large minotaur arm grabbed at the satyr paladin but before it struck him realized he was not a gnoll and let him go, the minotaur fading into the mist. The lizard folk fighter/rogue was able to stop the party from being torn apart by a hail of arrows launched from gnolls at the attacking minotaur. The satyr bard created an illusionary sound that corralled a few of the gnoll down another street, finding themselves down a well. the raven folk ranger was noticed by a large sized gnoll and the centaur barbarian beheaded it before it could do any harm. The lizardfolk druid stopped the party before they were trampled by minotaur, the catfolk ranger knocked over a minotaur merchants cabbage cart, much to the owner’s dismay. The catfolk monk dodged a hunk of still burning building that fell and was able to keep the party away from it. The catfolk warlock and blood hunter both stumbled out of the fog cloud and noisily made their way onto the long pier and were noticed by a group of gnolls. The fight was quick, there were only two normal gnolls and a large gnoll, the big one carrying two chained minotaur over its shoulders, one of which it dumped into the water as combat started. The lizard fighter dove into the water to save the minotaur, the rest of the party proceeded to beat the tar out of the gnolls. The centaur charged the large one dealing massive amounts of damage, the satyr bard charmed the two regular gnolls and cast hideous laughter on the big guy, causing him to fall over and be set upon by the rest of the party. The other two gnolls fell quickly.

Monday, June 11, 2018

Untamed Wilds session 1


June  6th of 2018, We started a new campaign and the game store with many of the same players as my last game store game. The game was taking place on an island controlled by a forest giant goddess that sends adventurers on missions to protect the realm from threats from outside. I described the game to them as Thundercats meets Narnia and gave them a tiny bit of information months back before we finished the last campaign. I let them choose from Goliaths, satyrs (eladrin elf stats), centaur, minotaur, cat folk, lizard folk, harpy, and crow folk. The island has a very Greek mythological feel to it as well, many familiar monsters will make appearances. The group made a chat group online and has discussed what they wanted to play, and I kept myself in the dark. When we gathered for the first session I sat down to four cat folk, a centaur, a crow person, two lizard folk, and two satyrs. We have a blood hunter, monk, ranger, and warlock cat folk, a centaur barbarian, a ranger crow person, a fighter and druid lizard folk, and a bard and paladin satyrs. The party gathered in the town of Godmoot to find out strange things were happening in the northlands in a small minotaur fishing village. On the first night of their journey they met a strange albino satyr named Keyhaw, he was a traveling storyteller one of the other satyrs had heard about in legends. He gave them background and rumors about the world and asked a few stories from them as well. In the morning he left, thanking them for the use of their fire and company, and the party headed north. They found two gnolls, strange bipedal hyena men, guarding what looked like a hole in the ground. The monk attempted to conversation with them and when that went sour the military strike team of a group backed him up and destroyed the two gnolls and investigated the ground hole. The entire party climbed down the earthen ladder inside and found a recently killed cow, a few pale fleshy hairless “humans”, and a hatching pile of eggs within the cow. As they attempted to break the eggs they heard muffled screaming from the next chamber as well and saw a few pink bodies being pulled apart by small reptilian crab creatures. The party fought them off and freed the two-remaining pink “men”, arming one with a knife and the other started healing the party. The two “men” did not share a language with the party so they were pantomiming with them to figure out what was going on. They killed seventeen of the odd monsters and three escaped into the walls, digging their way to the surface. The satyr bard used his fey power to return outside without having to climb and found a black furred satyr and four gnolls with a huge reptilian wolf creature up top. The black furred satyr had a stone whistle in his mouth and the remaining crab monsters climbed onto his outstretched arm. He asked what happened to the rest and the bard tried to deceive him, poorly. He fell victim to a holding spell and the party came up from the hole and attacked their new foes. The lizard folk fighter stabbed the black furred satyr in the chest with a sword so as a rebuttal the black furred satyr casually tossed a dagger into the lizard folk’s neck, knocking him out, and faded from view. The gnolls attacked and one of them ran the now dying lizard folk through the gut with his spear, the rest of the party flew to his defense, the monk also getting knocked out. Tactics mode kicked in as the group attempted to save their friends and slay their foes, the druid spraying poison onto a few of the attackers, ruining future attacks for them. The day was won and the healer ally helped fix the many wounds on the group, ensuring his own safety. They raided the gnolls both outside and down in the hole, where the other ones had fallen finding many spears and armor, which the “men” took as armor to hide their almost nakedness. The group survived first level and will arrive at their destination next session.