Sunday, August 18, 2019

Abyss Modified Session 25: Too Many Giants


The party had been in the tent for almost a day at this point and the halflings and the magical beasts guarding them had become antsy. Two adventurers came upon them and were hired to go and see what was keeping the party within the strange tent. Buttercup the winged tiefling swashbuckler and Drifting Cloud the tabaxi grave cleric of Anubis made their way into the tent. They followed the trail of blood and came upon a dead gorgon with foot print leading into a very nice library with a retracted circular staircase in the ceiling. They pushed on a book that was leaning off the shelf and the stairs came back down. Ascending the stairs, they found the rest of the party, Thelrum, Syre, Dinak, Tamin, Orion, and Xanaphia standing over the mangled and dissolving corpse of a glabrazu demon.

            The party introduced themselves to each other and a loud popping in the next chamber alerted them to the two bone devils that just teleported into the next room. They claimed they were searching for souls and the party said they would buy souls off of them, confusing the devils. Thelrum pointed to the dead demon and told the devils that was what would happen to them if they came back without souls for the group. The devils bid them good day and teleported away. They noticed a click on the eastern wall and turned to see a wooden door swing open, revealing a large chamber with four huge statues of giants, one holding up each corner of the room. One had lumpy skin, another looked dumb, another looked like his beard was made of fire, and the last one had a horned viking helm. There were three other doors in the chamber, each on the walls between the giant statues.

Tamin approached the northern door and failed to pick the lock and the lumpy statue looked at him and used its evil eye, wracking Tamin with psychic damage. The lumpy statue, a fomorian giant, which it turned out each one was just a dust covered giant in hiding, swung out and clipped Tamin with his club, rushing up to meet the rest of the party. Syre cast bane on the fomorian and the dumb looking statue, which turned out to be a hill giant. Drifting Cloud channeled the power of Anubis using spirit guardians in the form of a swarm of jackals to vex the giants. Dinak launched a hail of arrows into the fomorian, Thelrum used his go to dragons breath, Orion let loose a swarm of hits against the fomorian, Buttercup rushed in and gut stabbed the hill giant, and Xanaphia tossed elemental spells at her foes.

At this point the other two giants activated, both the fire and frost. Syre suggested to the fire giant that the frost giant was trying to kill him so the fire giant struck out against the frost giant, who attacked back, breaking the spell. The group took out the giants, one after another and finally the giants were dead. The party healed up and found each had a stone keyed to the doors. The east door led them into a stable full of skeletal horses and what looked like an exit. They closed that door and checked the south door, finding a barracks full of ogres with strong armor and loaded crossbows. They closed that door and went to check the north door, finding a huge man sitting in a recliner in a study with a human size bottle of wine. Thelrum sent in his spider familiar and the giant told it to be a good spider and kill the fly the giant had caught under a glass. The spider went and bit it in the face and the fly turned into an angry chimera which then came out and attacked the party. The noise of the combat attracted the ogres, which kicked open the barracks door.

Xanaphia dropped a sickening radiance into the middle of the ogre pile and caused a few of them to fall back. The ogres responded by shooting at the party with oversized crossbows, almost halving the health of a few of the party members. After it soaked attacks from the entire party, Orion killed the chimera and ran into the room with the giant, who had stood to his almost twenty-foot height and was doing stretches. Thelrum animated a few of the books in the study and had them attack the giant, Drifting Cloud dropped a spiritual weapon, a large khopesh, into the room to attack the giant, and everyone else was working on the ogres. The giant, not liking being hit by his own books or the khopesh summoned a lightning strike onto Thelrum, Orion, and Drifting Cloud, dealing massive damage (except Orion ignored it all with monk evasion). Drifting Cloud called a time out and the giant offered them their lives and a few skeletal horses if the group would just leave his magical sanctum. Looking around at each other, all battered, bloodied, and broken, the party took him up on the offer and left. They found themselves on the back side of the tent and watched as it vanished behind them. They rested up, gathered their halflings and wagons, and made ready to hit the road back to Thistlebottom to deliver their charges back to their homes.


Sunday, August 11, 2019

Book Recommendations!


Here is my list of favorite books, compiled over a few years of book selling. 

Young Reader Books: ages 9-14
Amulet, by Kibuishi *
Artemis Fowl, by Colfer
Aru Shah and the End of Time by Chokshi
Athena the Brain, by Holub
Bad Unicorn, by Clark
Bone, by Smith*
Candy Shop War, by Mull
Charlie Bone, by Nimmo
Copernicus Legacy, by Abbot
Doctor Proctor’s Fart Powder, by Nesbo
Dragons Tooth, Wilson
Emerald Atlas, by Stephens
Fablehaven , by Mull
Fairy Tale Detectives, by Buckley
Glass Sentence, by Grove
Goblin Secrets, by Alexander
Golden Compass, by Pullman
Graveyard Book, by Gaiman
Gregor the Overlander, by Collins
Harry Potter, by Rowling
Hollow Earth, by Barrowman
House of Secrets, by Columbus
How to Train Your Dragons, by Cowell
Land of Stories, by Colfer
Lightning Thief, by Riordan
Lockwood & Co, by Stroud
Loki’s Wolves, by Armstrong
Magyk, by Sage
Maze of Bones, by Riordan
Middle School by Patterson
Narnia, by Lewis
Ophelia and the Marvelous Boy, by Foxlee
Peculiar, by Bachmann
Pendragon, by MacHale
Red Pyramid, by Riordan
Redwall, by Jacques
Ruins of Gorlan, by Flanagan
Scepter of the Ancients, by Landy
School for Good and Evil, by Chainani
Search for WondLa, by DiTerlizzi
Seven Wonders, by Lerangis
Sherlock Cottages by Brinnington
Sidekicks, by Santat *
Spiderwick Chronicles, By DiTerlizzi and Black
Sword of Summer, by Riordan
Theodore Boone, Kid Lawyer, by Grisham
Three Times Lucky, by Turnage
Thrones and Bones, by Anders
Tunnels, by Gordon
WildWood, by Meloy
World Without Heroes, by Mull
*Graphic Novels

Teen Books: ages 12 and up
5th Wave, by Yancey
Alchemyst, by Scott
City of Bones, by Clare
Enders Game, by Card
Eon, by Goodman
Eragon, by Paolini
Fault in Our Stars, by Green
Fellowship Of The Ring , by Tolkien
Graceling, by Cashore
Hobbit, by Tolkien
Hunger Games, by Collins
Last Apprentice, by Delaney
Leviathan, by Westerfield
Looking Glass Wars, by Beddor
Sea of Trolls, by Farmer
Steelheart, by Sanderson
The Naming, by Croggan
Vladimir Tod, by Brewer

Chapter Books:
Beast Keeper by Coats
Beast Quest by Blade
Boris by Joyner
Dragon Masters by West
Goosebumps, by Stine
Ivy and Bean by Barrows
Magic Tree House by Osborne
Never Girls by Thorpe
Ricky Ricotta’s Mighty Robot by Pilkey


Adult Books:
13 ½ Lives of Captain Blue Bear, by Moers
Age of Myth, by Sullivan
American Gods, by Gaiman
Call of Cthulhu, by Lovecraft
Children of Hurin by Tolkien
Dangerous Women, by Martin
Darkness Forged in Fire, by Evans
Dragonflight, by McCaffrey
Dragons of Autumn Twilight, by Weis
Eliminster: Making of a Mage, by Greenwood
Game of Thrones, by Martin
Heir to the Empire, by Zahn (Star Wars)
Hitchhikers Guide to the Galaxy, by Adams
Homeland, by Salvatore (Drizzt series)
Knight of the Seven Kingdoms by Martin
Lies of Locke Lamora, by Lynch
Magicians, by Grossman
Name of the Wind, by Rothfuss
Ocean at the End of the Lane, by Gaiman
Practical Demon Keeping, by Moore
Princess Bride, by Goldman
Ready Player One, By Cline
Red Shirts, by Scalzi
Storm Dancer, by Kristoff
Swords and Deviltry, by Lieber
The Fifth Civilization by Bingham-Pankratz
The R.X. Problem, by Magnusson
The Thousand Names, by Wexler
Theft of Swords, by Sullivan
Vector Prime, by Salvatore (Star Wars)
Way of Kings, by Sanderson
Wizard of Earthsea, by Le Guin

Picture Books:
Animalia by Base
Caps for sale by Slobodkina
City Dog Country Frog by Willems
Don’t Let the Pigeon Drive the Bus by Willems
Dragons Love Tacos by Rubin
Edda by Auerbach
Extra Yarn by Barnett
Flora and the Flamingo by Idle
Grandpa Green by Smith
Heart and the Bottle by Jeffers
I Want My Hat Back by Klassen
Instructions by Gaiman
Journey by Becker
Julia’s House for Lost Creatures by Hatke
Kid Sheriff and the Terrible Toads by Shea
Knuffle Bunny by Willems
Meet the Parents by Bently
Monster’s Monster by McDonnell
Penguin and Pinecone by Yoon
Pirate, Viking, & Scientist by Chapman
Puff the Magic Dragon by Yarrow
Stinky Cheese Man by Scieszka
Stuck by Jeffers
Tea Rex by Idle
The Adventures of Beekle by Santat
The Book With No Pictures by Novak
The Circus Ship by Van Dusen
The Dark by Snicket
The Day the Crayons Quit by Daywalt and Jeffers
The Fantastic Flying Books of Mr. Morris Lessmore by Joyce
This Book Just Ate My Dog, by Byrne
We Are In a Book by Willems
Where the Wild Things are by Sendak
Wilfred by Higgins






Friday, August 9, 2019

Abyss Modified Session 24: Into the Extra Dimensional Magic Mansion



Our adventure this week continued the storyline with Daddy Fate and the now freed halflings. Tamin, Xanaphia, Orion, Thelrum, Dinak, and Godric started the night off by pillaging the corpse of Daddy Fate, finding a wide array of magical gear.

They decided to head deeper into the tent mansion, exploring this strange extra-dimensional space. Following the route Tamin had used, they went up the western stairs, finding a chamber with four oddly shaped and vividly colored door on the western wall and a small normal looking door in the south eastern corner. They looked for traps and found none in the room and opened the small red door first. They found the hallway crudely carved out of soil, as if some kind of burrowing creature had dug its way into this earthen realm. not wanting to deal with it they shut the door and checked the next one, the purple door. Beyond it they found a bright airy realm with floating islands in the sky and it seemed the other end of the doorway was placed on one such island. Not wanting to fall to their deaths they shut that door as well. the third door was green, and beyond the threshold appeared to be a swamp, the stagnant water seemed to have something large swimming around within it. Fearing whatever large and most likely multi-headed monster dwelled within they decided to shut that door as well.

They looked at the last colored door, the black door, and when opened found a long hallway made of old stones, and at the very end over fifty feet away stood a cloaked skeletal figure. The party said hey, asked him why he was there and was informed that Herman, the skeleton man, worked for the Oni, Daddy Fate, as his ghoul wrangler. He did not seem sad that his master had been murdered by the party but sadly had to remain in his hallway to keep the ghouls in.

They investigated the last room, the small door to the south east and found what seemed to be a classroom with four large sized desks and a large slate chalk board. As they peered in papers and chalk dust kicked up in the air. The three invisible stalkers attacked the party. Godric had stepped into the door and was besieged by the first monster, ending up getting grappled and smacked around. Thelrum used see invisibility and could make out where they were, but everyone else was at a loss. Dinak launched a few arrows at the invisible grappler, just managing to judge where the creature was. The group was having difficulty hitting the monsters so Xanaphia cast sickening radiance, filling the room with a pale green mist. Godric teleported out of the mist finding the safest place in the room as well as a small gremlin hiding under a desk that kept trying to stab him with a sharpened hand broom. Orion, Tamin, Thelrum, and Dinak watched as the creatures became filled with the green radiance and were easier to hit. Once visible the party made quick work against the stalkers, and as always stealing kills from each other. The Gremlin attempted to run away but saw the green radiance and decided to surrender. Godric attempted to talk to the ugly blue gremlin and found they had no common ground language wise. Having killed the invisible stalkers, the group started ransacking the desk finding odd other worldly bronze coins, some daggers, a empty journal, and the nest the blue gremlin slept in. After pretty much robbing this gremlin they searched for any secret doors or chambers off this room and just found the chalk board was fragile and had a map of Toril marked with different places the oni were planning to either attack or capture animals. 

They left that room to go back down stairs, through the “boring” library I forgot to fully describe, up the metal circular stairs and into a chamber with a large dark metal door in the center of the northern wall and four large glass cylinders with metal furnishings. The cylinders also gave off a faint humming sound each one was a different color. Those with barding ability started humming to see if the tone or pitch would change anything and the green cylinder lit up. They tried to change up the pitch and see if other ones would light up, but found only the green one reacted to their sounds. They touched the green one and it stayed lit. They started touching all of the other cylinders and they each lit up when touched in the right order. The metal doors clanged open and a large demon with two big pincer arms, two smaller but still beefy arms, and a canine head roared into the chamber, attacking the party. Godric charged the beast but succumbed to its confusion spell, staring into its odd pecs. Tamin and Dinak shot at it with their bows, each having decent success, Xanaphia and Thelrum launched magical attacks at the demon with less success, Orion pummeled the demon with fists, and once Thelrum removed the confusion from Godric, Godric laid into the beast with his sword. In the battle Tamin attempted to flee back down the stairs to find they had pulled up and sealed behind the party. The beast put up a good fight but was overwhelmed by the party. We ended there for the night and the group is now level 9.



Tuesday, August 6, 2019

Abyss Modified Session 23: Another Side Quest


Instead of continuing with the plot we had a side adventure, we had a few new players and were short on tables. One of the halflings that had been saved from Daddy Fate disappeared in a strange cave near the campsite. Godric, Dinak, Thelrum, and Tamin were joined by the arcane cleric Good Mojo, Arshan the paladin, Enrique the druid, Rolin the goliath battle master fighter, Hidani the rogue/wizard.

They found the first chamber odd, there were two frog demons flanking an illustrated map of the croissant shaped dungeon and doors on the north and south walls. The demons were easily confused and could not agree on which door had opened last. Someone suggested that one of them might only tell the truth and the other lies, but it turned out the monsters were idiots. The party tried the south door first, and encountered a rage filled naga which attacked the group. The frog demons took that chance to attack the party, thinking that they had tricked the party into trusting them. Battle was had, one demon was banished and the other fell to the party’s multiple spells and attacks. Thelrum took every chance to alarm every door, hallway, and pouch that was in his reach the entire dungeon. The map showed the party that there was a secret door in the naga’s room. The demon they killed had instructions to try to trick anyone that came in the dungeon and attack them when their backs were turned, so at least the demons could read. They also found a few skulls in the naga chamber as well.   

They found a thin wall made of paper painted to look like stone but with a crack they could see torch light through, so they pushed passed it to find a smaller chamber full of floor pillows, hidden money bags, incense, a painting on the wall of a strange skeletal man playing a stringed instrument with lightning coming out of it, and a locked but not trapped door. They opened the door after looting pillows and found a strange cistern. There was a five-foot-wide walkway around a murky green pool. A few of the party, members decided to sneak across the walkway without touching the water. Good Mojo locked eyes with something large and squid like in the water and really felt like pushing his allies into the water to feed the beast, but being a small sized cleric had difficulty pushing anyone in. The group attacked the aboleth, Rolin jumping into the water to attack it and sinking rapidly. The group drove it off and eventually the domination effect wore off of Good Mojo, they might have used a spell to do it. Godric had found the next hall had three legless skeletons crawling to a closed door with burn marks on it. They used mage hand to bypass the most likely trapped door handle and entered a store room.

Numerous shelves of odd items greeted them as well as a large gear creature that called himself Ticktock. He looked like he was made of thousands of gear and levers and told the party about his numerous collections. His skull collection was his favorite so the party told him about a few skulls they had seen a few rooms back so it reached its long gear arm and stretched it past the cistern, the pillow room, and back into the naga room and grabbed the three skulls the group had passed and pulled them back to its room. The group was uneasy, this construct was odd. They asked it about magic items so it let them take some things that to it, seemed useless. It told them about the master Geb, a very powerful musician and magician as well as his pet dragon. The party thanked him, closed his door, alarmed it, and went back to the first chamber to rest, again arcane locking and alarming every door. Their rest went uneventfully except for the dragonborn paladin wandering out of the dungeon. They double checked the dungeon map and saw x marks on the rooms they had been in, a slew of question marks on one room, what appeared to be a room full of chairs in another, and what appeared to be poop in the smallest room.

They went through the north door and found a hall made of the finest marble, so fine it was almost slick. False pillars lined the walls and an obsidian door was to the north, and the hall hooked to the west. They could hear fine musical strumming coming from “chair” room and saw a strange skeletal man strumming on his stringed lute like instrument. Godric and Enrique played along for a bit and they started talking with the skeleton. Tamin took this chance to sneak into the obsidian door room and found the bathroom. There was another door on the north western corner, which the entire corner seemed to billow as if something was snoring behind it. The skeleton asked why the group was here and they told him about the missing halfling. He described the halfling perfectly and said he had not seen him. The party knew he was lying and asked about the dragon. He told them his pet dragon took the halfling after the little man stole some of his food from the feast hall table and now has a cuddle partner, so they most likely would never get the halfling away from the dragon. They went to take a closer look at the situation, casting protective spells against frost they expected from the white dragon and fanning out to not all get caught in the breath. Someone cut through yet another paper wall revealing a large white dragon cuddling a terrified halfling. They bargained with the dragon, which had no clue what they were talking about until Thelrum offered it a bag of coins. Its greedy eyes lit up and it began counting the coins, releasing the halfling. They group fled back to the first room, waving goodbye to the skeleton, which thought the coins were a great idea.

As they made it to the entrance, they saw two oni, one with blue skin and the other with green blocking their path. The two oni scanned the party with a magic device and could tell that four of the party were there when Daddy Fate had died and had to pay a toll… a toll of Death. Thelrum Arcane locked the door behind the party, so the dragon would have to break down the door, the group protected the halfling from danger, countered the cone of cold from both oni, and beat the tar out of the oni. They made it back to their camp and reunited the halfling with his people.