With the antidote in hand the party healed everyone on their ship from the affliction of “Turned to Deer” and heard an odd sound, they looked overboard and found a small boat with a sleeping dwarf in it. When he woke up pulled out a rusty knife and jokingly threatened to take over the ship. They brought him aboard and fed him while he introduced himself to the party and the other people on the boat. He was a dwarf from the north island that had become separated from his fellow travelers. The lizard folk worked together to set up a wall of fishbones to replace the wall that was missing from the back of the boat where the captain’s quarters used to be, the wall was only a few feet high. They set sail on the trail of Jazina and her pirates and consulted their map again, the bard taking a bit of time to identify the map finding it was not only ancient but elven made and had a secret phrase that would unlock its hidden bounty. He spoke the elvish word for “reveal” and two islands showed up as well as an odd rock formation they would have to pass to get to Jazina and her flag ship, the Drakes Fortune. They sailed through the afternoon and came within sight of the first island, which as they got closer they observed abandoned boats. A few were newer, but most of them looked beaten and worn down by the sea and time. They gave it some distance and as night fell they saw fire in the center of the island and could hear some sort of revel taking place. The night air was filled with the smells of a delicious feast and the sounds of a good time, but the party stayed away from it. During the night they had a few visitors, a greeting was heard from the water and the druid lizard folk saw a small kobold on a boat that was set up like a general store. He offered the party wares for gold and trade. The group was split into two groups, one side wanted to murder him and take everything he had, the other side wanted to trade and would attempt to stop the other group if stupidity overtook them. They traded away their magic speaking golden monkey skulls for a spyglass, the other spyglass was in the captain’s quarters that sank to the deep. They bought some lumber, chains, potions, healers kits, and a potentially cursed yo-yo. He bid them ado and rowed off into the night after telling them the first island had food that was so good you never wanted to leave and the other island had shepherds that would sell you sheep if you had things to trade. The next watch saw a few whales off in the distance coming up for air and the following watch felt something rock their boat. With their torches they noticed a column of green scales that lead to the face of a sea serpent flickering in the light. The serpent asked in a booming voice for Jazina to show herself, which woke the entire boat sending the party scurrying. Diplomacy mixed with selective phrasing was attempted by the bard and monk leading to a quick and to the point discussion. The swashbuckler tried to hide his Jazina hats he had taken as spoils of battle. He looked into the water and saw another serpent head rising up. The heads both started sniffing the boat and eventually found the hats. The party found out the beast was an enemy of the creature that Jazina employed to destroy her enemies, the dreaded kraken. The party informed it where her ship was and they were not her friends. It left them a scale to throw into the water when they were close to her ship to bring him into the fray. Left confused, the party went back to sleep and finished off their watches. In the morning they sailed further past the second island, a hilly rock with herds of sheep milling about. They decided again to stay off and away from the island for fear of another deer incident. After a few more hours of sailing and some minor reef navigation they drew close to an odd bit of water full of broken ships, floating bodies, and in the distance large columns of stone jutting up from the ocean known as the Titan’s Ribcage. With their spyglass the ranger and blood hunter noticed odd forms flying around the ribs, recognizing them as more stitched together dragon creatures and they were eating something. With their combined effort in the crow’s nest and the centaur navigator they started making for the ribs, knowing from their map there was only one safe way through without wrecking the ship and ending up like the rest of the flotsam. As they started their progress they were almost caught off guard by one of the dragon creatures dive booming the deck. The bard knocked it out of the sky and into the water with a spell of laughter and it was struck by the boat as it continued moving forward. The centaur tied off the wheel and started her charge toward the front of the ship where all the action was taking place, the quickling guarding the wheel from danger if need be. The other two dragons hovered above the deck and blasted people with their chilling breath, the party all rushing up to deal with their foes. the minotaur had been ordered to attack anything they could with the ballista on the sides of the ship but were unable to bring anything to bear quick enough to deal with the dragons, some drawing smaller crossbows to shoot at the winged threats. The new dwarf friend called down a few pillars of radiant light to vex the scaled beasts and the monk was quick to land quite a few punishing blows against it, knocking it prone again. The first dragon eventually fell to the centaurs assault as well as electrical vengeance. The second dragon realized people were shooting at it and attacked the crow’s nest mercilessly with both chilling breath and tooth and nail. The blood hunter fell first, just to the floor of the crow’s nest and not out of it. The cleric threw a small ranged healing spell to him, hoping to keep him around for a bit longer. The ranger stabbed at the beast also taking a few hits too and eventually fled, almost succumbing to the pain. The third dragon had gone after the minotaur manning the ballista and was quickly punched in the back by repeat attacks of the monk and the dwarf cleric. The centaur had a few good hits as well and the beast fell. The monk, seeing his friends in the crow’s nest were in trouble, ran up to help them. The bard threw around a few spells to harry the minds of the dragons and enabled his allies to last longer in the combat as well as limited mobility bonuses, the druid threw fire at the dragons, attempting to burn them away, and while it was difficult to throw the flame the ship did not catch fire. The minotaur attempted to detach a few of the ballista to shoot at the dragons on deck and missed terribly. The swashbuckler had little luck with his bow. The crow’s nest was a mess, the ranger had fled and the blood hunter climbed away from the beast while it was preoccupied with the fleeing ranger, eventually the monk was able to bludgeon the life out of the dragon and it fell to the deck in a heap of broken bone and gristle. The party gathered their wits and continued piloting their ship before it continued its crash course with the ribs and were able to safely make their way within sight of the Drake’s Fortune, stationary on the sea on the horizon. The party has now made it to 5th level.