On July eleventh, our session had an abnormally large turn out for players. We had a three of the regular players unable to make it and had four new players start. We were joined by a human life cleric, a human wizard, a cat folk drunken master monk, and a half elf eldritch knight fighter. Having prepared more of their sea voyage I had to change up my plans, pitting this army of twelve heroes against a force of invading ogres and hill giants. The giant kin were trying to attack Godmoot, the home of many of the players and the encounter went better than expected, each player getting moments to shine while combating the small attack force of giant kin. There was also a Nothic, an eye attack-based creature that ran on all fours and creeped everyone out, it was able to sneak up on the party members that were hiding out in the rear of the battlefield. It was a good two and a half hours of combat but it worked well, the monk catfolk stealing kills, the wizard crippling an ogre and freezing another. The paladin and our new cleric were able to magically bless a few of the new members as well, adding to their chances of success. Combinations of good crowd control from the bard and many arrows from the blood hunter and crow ranger helped whittle down their oversized foes. The cat folk ranger critically wounded one of the giants as it was fleeing the bard when the whole group got to attack it for free and the druid lizard was able to use her flame scimitar to great dismay of the ogres. Ray of sickness seemed to be a fun punishment against the ogres as well.